If you’re a beginner in game development and believe you could use some kickoff for getting yourself fully immersed in that field, I highly recommend trying the Immersion Program offered by Glitch. I took it this summer and I am using this post to share my experiences with you.
In the first article, I tried to convey the difference between 2D and 3D fighting games in terms of common game design issues and gameplay differences. Now, if your enthusiasm survived the previous round of challenges it’s time to go and face the second stage of planning.
With the release of Unreal Engine 4.13 a new bunch of amazing features became available to us fellows’ developers. Obviously out of all these new features, one that could …
In Part 1 of “Negotiations For Game Devs”, I covered some fundamental concepts and terminology of negotiating. If you missed that post, take a gander before continuing on, as I’m about to make heavy use of that foundation. In this post, I’ll walk you through the fundamental steps of conducting a successful negotiation.
Negotiating is one of the most fundamental skills in business and, truthfully, life. Some people have a knack for it. As for the rest of us, a little structure and a few concepts can go a long way. This article and it’s follow up will introduce you to the fundamentals of negotiating and give you some basic but essential tools for crafting effective deals.
I had a lot of fun creating this character and I wanted to share the various stages of production I went through. I made many mistakes and there are definitely better methods out there but this is the route I took. I really hope it helps you with your own project in some way.