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#fightinggame

I wanna make a fighting game! – part IV: Hitboxes and hurtboxes
2 months ago

I wanna make a fighting game! – part IV: Hitboxes and hurtboxes

One core concept in fighting games is that characters can hit or be hit only with/at certain parts of their bodies, which can vary depending on the move performed, the character state, whether the character is moving or not, and several different factors. Let’s see how that works.
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I wanna make a fighting game! – part III: The character as a state machine
4 months ago

I wanna make a fighting game! – part III: The character as a state machine

This article is a small system-agnostic, technical introduction about building the character as a state machine.
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I wanna make a fighting game! – A practical guide for beginners (part II)
9 months ago

I wanna make a fighting game! – A practical guide for beginners (part II)

In the first article, I tried to convey the difference between 2D and 3D fighting games in terms of common game design issues and gameplay differences. Now, if your enthusiasm survived the previous round of challenges it’s time to go and face the second stage of planning.
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I wanna make a fighting game! – A practical guide for beginners (part I)
10 months ago

I wanna make a fighting game! – A practical guide for beginners (part I)

If you are a fighting game enthusiast, you’ve probably thought about it more than once, amazed by the flashy fireballs and super combos in Street Fighter or the juggling system in Tekken, or the counter mechanics in Dead or Alive. Whatever fighting game inspired you, you want to do one – and you are not alone, you know it.
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Shuyan Saga: bringing the ancient principles of kung fu to an action graphic novel
1 year ago

Shuyan Saga: bringing the ancient principles of kung fu to an action graphic novel

Shuyan Saga is an action graphic novel that blends elements of kung fu philosophy in gameplay. One of its key features is that the full 3D combat system is built from over 300 animations inspired by a kung fu master.
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