One of the things I get asked about a lot is how to deliver a game on time and on budget. This means ‘spec-ing’...

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One of the things I get asked about a lot is how to deliver a game on time and on budget. This means ‘spec-ing’...
How to bootstrap your studio, increase the visibility of your game and make it easier to sell by adding and altering an out of...
Handling licenses as in the game industry How to Increase your royalty from 20 cents per unit to $3+ a unit, stay in control of the...