16 July 2018
One of the things I get asked about a lot is how to deliver a game on time and on budget. This means ‘spec-ing’ up a game as well as [...]
3 July 2018
How to bootstrap your studio, increase the visibility of your game and make it easier to sell by adding and altering an out of copyright license from the public domain?
Archived: Culture & Society | Marketing
26 June 2018
Something I have managed a number of times in the games industry, over the years, is to bring together a unique license with a distributor and/or publisher with me [...]