11 January 2019
Achtung Cthulhu is as delicious to play as it is a good exercise of game designing. In this article, I had fun analyzing its well-done translation of a board game [...]
19 October 2018
Tinkercad is an easier way into 3D modeling. It's a very fast and powerful tool for hobbyists and educators. Let's find out why.
Archived: Game Development Tutorials | Software Reviews
10 September 2018
Airships: Conquer The Skies has everything to conquer the hearts of the RTS genre lovers. It explores the steampunk theme very well with a touch of H.G. Wells, Julio [...]
13 August 2018
Ascending Madness is am an unusual game and, in my opinion, it can be quite entertaining for an audience familiar with shooters. The combination of the soundtrack with the visuals [...]
10 July 2018
Guitar Gods is a very clean and well-finished game. Combined with the gameplay, its soundtrack brings up an unforgettable and outstanding game atmosphere! You'll have many hours of fun with [...]
20 June 2018
In this second and last part, we will create a neon effect, typically used in Blade Runner inspired scenes.
14 June 2018
A simple and quick tutorial on how to import voxels into Unity with the neon effect. Let's get some Blade Runner look and feel into Unity.
Archived: Game Development Tutorials
3 February 2018
I recently published a review on the game The Padre and commented on the voice acting of the Father that I found amazing. To my surprise, I was contacted by [...]
18 January 2018
The sci-fi spirit is all over Massive Galaxy, as well as a stunning 8-bit visual, along with a first-rate soundtrack. If you're a fan of this style of play, you [...]
Archived: Game Reviews
14 January 2018
The Padre looks like Resident Evil made in Voxel Art. It's a great indie game creation by Shotgun with Glitters. Let's check it out!
Archived: PC | Game Reviews
1 December 2017
How about printing your voxel models in 3D? I want to show you how I've been doing that on Magica Voxel and how I've solved some issued I've found along [...]
7 November 2017
A few tricks I use in MagicaVoxel when it comes to modeling glass and water.
27 August 2017
This article will show some simple and very powerful rendering techniques in the application so that you can use them in our your games or even on the creation of [...]
Archived: Game Development Tutorials | Becoming a #Gamedev | Game Art