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Tonyoffline

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  • twitter.com/GameDevLoadout
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  • Tony wrote a new post

    1 year, 2 months ago

    On this episode of the Game Dev Loadout podcast, I interviewed Andrew Abedian of Survios. His studio made the adrenaline platformer Sprint Vector and the critically-acclaimed Raw Data, the first VR-exclusive g […]

    Designing Levels for VR, Working Literally 90 Hours A Week, and the Courage to Act on Things

    On this episode of the Game Dev Loadout podcast, I interviewed Andrew Abedian of Survios. His studio made the adrenaline platformer Sprint Vector and the critically-acclaimed Raw Data, the first VR-exclusive game to hit #1 on Steam’s Global Best Seller list....

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  • Tony wrote a new post

    1 year, 2 months ago

    On this episode of the Game Dev Loadout podcast, I interviewed Mark Barlet of AbleGamers Charity, with 25 years of hands-on experience in the assistive technology field. You’ll learn how you can use acc […]

    How You Can Use Accessibility as a Crowd Differentiator

    On this episode of the Game Dev Loadout podcast, I interviewed Mark Barlet of AbleGamers Charity, with 25 years of hands-on experience in the assistive technology field. You’ll learn how you can use accessibility as a crowd differentiator, what motivated Mark...

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  • Tony wrote a new post

    1 year, 2 months ago
    On this episode of the Game Dev Loadout podcast, I interviewed Michel Mony of Cathar Games Inc. He is actually the consultant of past guest Tommy Roekkum. He specializes in product management, project workflow, a […]

    Why You Should Market Your Stories On How You Created Your Game with Michel Mony

    On this episode of the Game Dev Loadout podcast, I interviewed Michel Mony of Cathar Games Inc. He is actually the consultant of past guest Tommy Roekkum. He specializes in product management, project workflow, and business development. You’ll learn how Michel...

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  • Tony wrote a new post

    1 year, 3 months ago
    On this episode of the Game Dev Loadout podcast, I interviewed Darren Bacon of 343 Industries. He is a concept artist that contributed to companies like Bungie, Disney, and Electronic Arts. You’ll learn why you […]

    At the End of Your Life, What Do You Want to be Known For?

    On this episode of the Game Dev Loadout podcast, I interviewed Darren Bacon of 343 Industries. He is a concept artist that contributed to companies like Bungie, Disney, and Electronic Arts. You’ll learn why you need to tailor your portfolio, how...

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  • Tony changed their profile picture

    1 year, 3 months ago
  • Tony changed their profile picture

    1 year, 3 months ago
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