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Andrea "Jens" DemetrioOffline

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Some pretty good takeaways from Gamescom 2018 for Indies

Power to the Indies! Last week, Gamescom 2018 came and left, reminding us once more why this yearly event in the heart of Köln is...

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I wanna make a fighting game! – part IV: Hitboxes & hurtboxes

Hitboxes is fighting games one core concept we must learn to get our games done. It means characters can hit or be hit only...

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Into the jungle of free game design resources: a guide for one-man teams and small game studios

Free Game Design Resources - Here's a couple nice tips to travel into the jungle and find what you need to get your game...

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I wanna make a fighting game! – part III: The character as a state machine

A state machine for a fighting games is a device which can move between a finite number of different configurations in a controlled way.  After a...

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I wanna make a fighting game! – A practical guide for beginners (part II)

In this installment of our series I wanna make a fighting game, it's time to face the second stage of planning: the core game...

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