Power to the Indies!
Last week, Gamescom 2018 came and left, reminding us once more why this yearly event in the heart of Köln is the place to be for every video game enthusiast in Europe.
From Devil May Cry […]
Welcome to the fourth part of this series of introductory articles on the magic behind developing a fighting game!
In the previous parts, we’ve already discussed 2D vs. 3D, features to add, and how to schematize […]