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Programming

Bits and bytes are the gears running the heart of a great game! In this sectional, you’ll find all about the coding wonders of game development!

I wanna make a fighting game! – part III: The character as a state machine
1 month ago

I wanna make a fighting game! – part III: The character as a state machine

This article is a small system-agnostic, technical introduction about building the character as a state machine.
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Now you can buy and sell game assets on IndieWatch!
1 month ago

Now you can buy and sell game assets on IndieWatch!

Today, we are excited to inaugurate our store. Soon, you’ll be able to browse it for 2d art, animation, sound effects, codes, characters and more for your game.
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I wanna make a fighting game! – A practical guide for beginners (part II)
7 months ago

I wanna make a fighting game! – A practical guide for beginners (part II)

In the first article, I tried to convey the difference between 2D and 3D fighting games in terms of common game design issues and gameplay differences. Now, if your enthusiasm survived the previous round of challenges it’s time to go and face the second stage of planning.
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INFINITE SCENE IN A SPACE COMBAT SIMULATOR
10 months ago

INFINITE SCENE IN A SPACE COMBAT SIMULATOR

One of the problems in this kind of games’ development, where you have big explorable maps, is the limitation of these coordinates and therefore the resulting approximation when you go beyond these limit values (high or low).This numbers’limit is an obstacle in every programming language and in every engine.
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Building a hit reaction system in unreal engine
10 months ago

Building a hit reaction system in unreal engine

So Unreal Engine is your first choice for making games? Learn how to set up a hit reaction system in it now.
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What to expect from the future of texture compression in games?
11 months ago

What to expect from the future of texture compression in games?

For learning more about that intricate technical subject, we interviewed Stephanie Hurlburt, who has worked for both Oculus Rift and Unity Technologies and now runs a company specialized in texture compression for games and other applications.
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Three reasons why beginners should choose python for game programming
1 year ago

Three reasons why beginners should choose python for game programming

Starting out in programing can be daunting for anyone and not just beginners. Some of the questions you will ask yourself include which language to choose and an even …
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