November 9, 2019

    Interview with the maker of Placid Halls: A Horror Stroll

    Placid Halls is a twisted take on the rogue-like genre that I’m sure will stir some old school survival-horror hearts.
    November 6, 2019

    Multiverse: He’s making a game during the Chilean uprising

    Multiverse is a game being made during a world-shattering time for Chilean history. This an interview with the game developer.
    November 4, 2019

    Drag Queens Make Games Too

    For my first interview on IndieWatch, I’ve decided to interview drag queen Erik Shreader-Smith about his game The Endless Empty.
    August 30, 2018

    Nailed It! ValeGuard PC Review

    ValeGuard really hits the sweet spot with just enough complexity to keep the game interesting, without being too much. Add…
    July 26, 2018

    Golden Souls 2 is a Thing of Beauty

    Pick Mario 64 and Doom 2 and put them in a full-speed blender. Whatever came out of it wouldn’t be…
    July 11, 2018

    Mobile games weren’t my thing until I saw Pheugo

    Pheugo, from the beginning, struck me as something different. It was hard to place my finger on where exactly the…
    July 10, 2018

    From Poland to the world: Kinguin Indie Valley’s business owner talks about the game industry

    Polish gamers and developers are in a very good place right now. The gaming industry in Poland grew from US$280…
    June 15, 2018

    Designing Levels for VR, Working Literally 90 Hours A Week, and the Courage to Act on Things

    On this episode of the Game Dev Loadout podcast, I interviewed Andrew Abedian of Survios, developer of Sprint Vector and the critically-acclaimed…
    May 23, 2018

    A T-Rex is Making a Video Game?!?!?

    I did try Relentless Rex to break out of character for this interview but he is definitely and literally committed…
    February 22, 2018

    Interview with Vladimir Maslov, creator of Foxus

    When I first contacted Vladimir asking if I could interview him for my upcoming website I was warmly greeted and…
    February 3, 2018

    Interview with Patrick Hickey Jr, the Voice Behind The Padre

    I recently published a review on the game The Padre and commented on the voice acting of the Father that…
    January 17, 2018

    LFG? Gamer Queue has you covered

    We're super excited about Gamer Queue, a new social gaming website that will allow users to find games that match…
    October 7, 2017

    An Interview with the Maker of Vito Jump N Roll

    I'm delighted to say that the Vito Jump N Roll game is super fun to play, and I'm very happy…
    October 7, 2017

    From instructional design to game development: an interview with Ellen Johnson

    For the last decades, gaming has found its way into education and academic discussions about learning have become increasingly more…
    September 28, 2017

    So, what’s it like to work for Pixar?

    Have you ever wondered what it is like to be an engineer in the movie industry? We have too. Here's…
    August 8, 2017

    How FRVR Gained 70 million Players in Less than 2 Years

    In less than 2 years, FRVR has gained more than 2 million daily active users and 70 million all-time players.…
    May 19, 2017

    Games User Research: what can it do for game development?

    Learning what brings players to your game and what makes them keep coming back for more can be a tricky…
    March 17, 2017

    Are You Ready to Become a Digital Hero in ‘Narita Boy’?

    You are Narita Boy, a legendary digital hero in an epic quest through simultaneous dimensions. The digital kingdom is under…
    March 15, 2017

    Professional dreaming: ideas for funding and running your own game studio

    I invited Emiliano Pastorelli, from Hammer&Ravens studio for a conversation. I am sure his experience will be gold to aspiring…
    February 20, 2017

    Becoming a Game Developer: lessons from the creators of Happy Chess!

    Maxx Golbraykh writes regularly for IndieWatch. He's the guy who wrote some of our best articles since we decided to…

    Interview

    In this section, learn a little more about game development, game art and so many other fields through the lens of seasoned professionals who are nice enough to share their knowledge with the game dev community.

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