Nailed It! ValeGuard PC Review
    August 30, 2018

    Nailed It! ValeGuard PC Review

    ValeGuard really hits the sweet spot with just enough complexity to keep the game interesting, without being too much. Add…
    Golden Souls 2 is a Thing of Beauty
    July 26, 2018

    Golden Souls 2 is a Thing of Beauty

    Pick Mario 64 and Doom 2 and put them in a full-speed blender. Whatever came out of it wouldn’t be…
    Mobile games weren’t my thing until I saw Pheugo
    July 11, 2018

    Mobile games weren’t my thing until I saw Pheugo

    Pheugo, from the beginning, struck me as something different. It was hard to place my finger on where exactly the…
    From Poland to the world: Kinguin Indie Valley’s business owner talks about the game industry
    July 10, 2018

    From Poland to the world: Kinguin Indie Valley’s business owner talks about the game industry

    Polish gamers and developers are in a very good place right now. The gaming industry in Poland grew from US$280…
    Designing Levels for VR, Working Literally 90 Hours A Week, and the Courage to Act on Things
    June 15, 2018

    Designing Levels for VR, Working Literally 90 Hours A Week, and the Courage to Act on Things

    On this episode of the Game Dev Loadout podcast, I interviewed Andrew Abedian of Survios, developer of Sprint Vector and the critically-acclaimed…
    A T-Rex is Making a Video Game?!?!?
    May 23, 2018

    A T-Rex is Making a Video Game?!?!?

    I did try Relentless Rex to break out of character for this interview but he is definitely and literally committed…
    Interview with Vladimir Maslov, creator of Foxus
    February 22, 2018

    Interview with Vladimir Maslov, creator of Foxus

    When I first contacted Vladimir asking if I could interview him for my upcoming website I was warmly greeted and…
    Interview with Patrick Hickey Jr, the Voice Behind The Padre
    February 3, 2018

    Interview with Patrick Hickey Jr, the Voice Behind The Padre

    I recently published a review on the game The Padre and commented on the voice acting of the Father that…
    LFG? Gamer Queue has you covered
    January 17, 2018

    LFG? Gamer Queue has you covered

    We're super excited about Gamer Queue, a new social gaming website that will allow users to find games that match…
    An Interview with the Maker of Vito Jump N Roll
    October 7, 2017

    An Interview with the Maker of Vito Jump N Roll

    I'm delighted to say that the Vito Jump N Roll game is super fun to play, and I'm very happy…
    From instructional design to game development: an interview with Ellen Johnson
    October 7, 2017

    From instructional design to game development: an interview with Ellen Johnson

    For the last decades, gaming has found its way into education and academic discussions about learning have become increasingly more…
    So, what’s it like to work for Pixar?
    September 28, 2017

    So, what’s it like to work for Pixar?

    Have you ever wondered what it is like to be an engineer in the movie industry? We have too. Here's…
    How FRVR Gained 70 million Players in Less than 2 Years
    August 8, 2017

    How FRVR Gained 70 million Players in Less than 2 Years

    In less than 2 years, FRVR has gained more than 2 million daily active users and 70 million all-time players.…
    Games User Research: what can it do for game development?
    May 19, 2017

    Games User Research: what can it do for game development?

    Learning what brings players to your game and what makes them keep coming back for more can be a tricky…
    Are You Ready to Become a Digital Hero in ‘Narita Boy’?
    March 17, 2017

    Are You Ready to Become a Digital Hero in ‘Narita Boy’?

    You are Narita Boy, a legendary digital hero in an epic quest through simultaneous dimensions. The digital kingdom is under…
    Professional dreaming: ideas for funding and running your own game studio
    March 15, 2017

    Professional dreaming: ideas for funding and running your own game studio

    I invited Emiliano Pastorelli, from Hammer&Ravens studio for a conversation. I am sure his experience will be gold to aspiring…
    Becoming a Game Developer: lessons from the creators of Happy Chess!
    February 20, 2017

    Becoming a Game Developer: lessons from the creators of Happy Chess!

    Maxx Golbraykh writes regularly for IndieWatch. He's the guy who wrote some of our best articles since we decided to…
    The African roots in Aurion: Legacy of the Kori Odan
    February 13, 2017

    The African roots in Aurion: Legacy of the Kori Odan

    Kiro'O Games' CEO Madiba Olivier was kind enough to chat with us at NtK about their game 'Aurion: Legacy of…
    “Hentai games still need to be games”: a conversation with eXp studio
    February 9, 2017

    “Hentai games still need to be games”: a conversation with eXp studio

    There's plenty of articles on anime hentai, but I see very few articles out there on hentai games. Although they…
    Aloft Studio: Get the right gameplay for those fancy pixels!
    January 28, 2017

    Aloft Studio: Get the right gameplay for those fancy pixels!

    If you follow #indiedev (that's for Indie Developement) related accounts on Twitter, it's not difficult to find your timeline full…

    Interview

    In this section, learn a little more about game development, game art and so many other fields through the lens of seasoned professionals who are nice enough to share their knowledge with the game dev community.

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