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#Gamedev Tutorials

Have you been struggling to put your game together because of one tiny bit of bug you still don’t know how to squash? Or are you trying to come up with a concept art for your awesome game idea? Maybe you’ll find here you’re looking for.

I wanna make a fighting game! – part IV: Hitboxes and hurtboxes
1 week ago

I wanna make a fighting game! – part IV: Hitboxes and hurtboxes

One core concept in fighting games is that characters can hit or be hit only with/at certain parts of their bodies, which can vary depending on the move performed, the character state, whether the character is moving or not, and several different factors. Let’s see how that works.
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#Tutorial: How to make game buttons in Adobe Illustrator
1 week ago

#Tutorial: How to make game buttons in Adobe Illustrator

Welcome to the first tutorial of the UI/Game Art for Beginners series. In this tutorial, we will be learning how to make game buttons in Adobe Illustrator.
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3D-printing your own toys straight out of MagicaVoxel
1 week ago

3D-printing your own toys straight out of MagicaVoxel

How about printing your voxel models in 3D? I want to show you how I’ve been doing that on Magica Voxel and how I’ve solved some issued I’ve found along the way.
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Into the jungle of free resources: a guide for one-man teams and small game studios
1 month ago

Into the jungle of free resources: a guide for one-man teams and small game studios

Here you’ll find a couple nice tips to travel into the jungle and find what you need to setup at least a prototype for your game!
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I wanna make a fighting game! – part III: The character as a state machine
2 months ago

I wanna make a fighting game! – part III: The character as a state machine

This article is a small system-agnostic, technical introduction about building the character as a state machine.
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LIO: modeling a character in 3D
3 months ago

LIO: modeling a character in 3D

I’d like to share a peek of the workflow we used while making our character LIO, as well as go over a few tips on making 3D characters that we learned along the way.

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Some Simple Rendering tricks in Magica Voxel – Part I – Lights
3 months ago

Some Simple Rendering tricks in Magica Voxel – Part I – Lights

This article will show some simple and very powerful rendering techniques in the application so that you can use them in our your games or even on the creation of concept arts.
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