Do You Know the Basics for Creating Graphics on the NES? Learn It From Log Jammers
    September 21, 2018

    Do You Know the Basics for Creating Graphics on the NES? Learn It From Log Jammers

    Technical limitations are what make or break games for the NES, providing unique challenges for developers and designers alike. As…
    Into the jungle of free resources: a guide for one-man teams and small game studios
    November 2, 2017

    Into the jungle of free resources: a guide for one-man teams and small game studios

    Here you'll find a couple nice tips to travel into the jungle and find what you need to setup at…
    Why Difficulty Settings Are Bad Design: The Fallout
    June 21, 2016

    Why Difficulty Settings Are Bad Design: The Fallout

    A few weeks ago I wrote an article about difficulty settings in video games being bad design, and oh boy,…
    The Magic and Appeal of the Most Beautiful Pixel Art Games
    November 30, 2018

    The Magic and Appeal of the Most Beautiful Pixel Art Games

    The pixel art form is never forgotten, in fact, it has seen somewhat of a revival in the recent years…
    The Modular Character Approach – How Programmers Can Optimize 3D Characters
    June 29, 2018

    The Modular Character Approach – How Programmers Can Optimize 3D Characters

    You pick up many extra challenges when you decide to create your game in three dimensions. Not only are you…
    A tribute to 1995 Ghost in the shell
    March 11, 2018

    A tribute to 1995 Ghost in the shell

    If you're one of those Ghost in The Shell fans who weren't very much impressed by what you saw on…
    Tutorial: How to make a magic potion
    February 12, 2018

    Tutorial: How to make a magic potion

    Welcome to the seventh tutorial of the UI/Game Art for Beginners series. In this tutorial we will be learning how…
    Sweet Home 3D House Building Review
    May 19, 2016

    Sweet Home 3D House Building Review

    This will be my first official post I wanted to talk a bit about "Sweet home 3D" and Review it…
    3D-printing your own toys straight out of MagicaVoxel
    December 1, 2017

    3D-printing your own toys straight out of MagicaVoxel

    How about printing your voxel models in 3D? I want to show you how I've been doing that on Magica…
    Aiming high up above: when 3 development teams meet for making a game
    August 3, 2016

    Aiming high up above: when 3 development teams meet for making a game

    Think about those places you visit when you dream about heaven! That beautiful and peaceful landscape you're picturing in your…

    Game Art

    How skilled should you become in order to set the right visual mood for making a beautiful game? In this section, you’ll find interesting advice and experiences from smart professionals who employ their talent for the greater good of game development.

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