Sweet Home 3D House Building Review
    May 19, 2016

    Sweet Home 3D House Building Review

    This will be my first official post I wanted to talk a bit about "Sweet home 3D" and Review it…
    How to Finish Your Project Pt. 2
    November 12, 2016

    How to Finish Your Project Pt. 2

    In my last article, I talked a lot about ways to create a clear vision for your project so you…
    Why Narrative Does Not Define Your Game
    June 2, 2016

    Why Narrative Does Not Define Your Game

    "Now that games are considered 'art', they need to feature more mature, responsible stories and life lessons." No. No they…
    How to make isometric game tiles
    March 23, 2018

    How to make isometric game tiles

    Welcome to the tenth tutorial of the UI/Game Art for Beginners series. In this tutorial, we will be learning how…
    Some Simple Rendering tricks in Magica Voxel – Part I – Lights
    August 27, 2017

    Some Simple Rendering tricks in Magica Voxel – Part I – Lights

    This article will show some simple and very powerful rendering techniques in the application so that you can use them…
    The Modular Character Approach – How Programmers Can Optimize 3D Characters
    June 29, 2018

    The Modular Character Approach – How Programmers Can Optimize 3D Characters

    You pick up many extra challenges when you decide to create your game in three dimensions. Not only are you…
    How to make 2D trees | Game UI/Art for Game Designers [Tutorial]
    February 7, 2018

    How to make 2D trees | Game UI/Art for Game Designers [Tutorial]

    Welcome to the sixth tutorial of the UI/Game Art for Beginners series. In this tutorial we will be learning how…
    How to Model a Box Truck
    April 16, 2018

    How to Model a Box Truck

    Welcome to the third tutorial of the Low-Poly Modeling for Beginners series. In this tutorial, we will be modeling a…
    How to make a simple neon-billboard ad in Unity with Magica Voxel
    June 20, 2018

    How to make a simple neon-billboard ad in Unity with Magica Voxel

    In this second and last part, we will create a neon effect, typically used in Blade Runner inspired scenes.
    Intrigue and Beauty – The Art behind Path of Giants
    September 15, 2019

    Intrigue and Beauty – The Art behind Path of Giants

    Path of Giants was created using Blender and Unity, a combination of software that we had to learn to use…

    Game Art

    How skilled should you become in order to set the right visual mood for making a beautiful game? In this section, you’ll find interesting advice and experiences from smart professionals who employ their talent for the greater good of game development.

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