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    December 10, 2017

    Tutorial: How to make a Flat 2D Background | UI/Game Art for Beginners

    Welcome to the second tutorial of the UI/Game Art for Beginners series. In this tutorial, we will be learning how…
    November 12, 2016

    How to Finish Your Project Pt. 2

    In my last article, I talked a lot about ways to create a clear vision for your project so you…
    February 1, 2017

    Are mobile games the same as “real games”?

    Is Candy Crush comparable to Dark Souls? Are mobile games just as valid as “real games” on console or PC?…
    September 15, 2019

    The Art behind Path of Giants

    Path of Giants was created using Blender and Unity, a combination of software that we had to learn to use…
    December 19, 2018

    Unity Tutorial: How to make a Swarm of Firebugs for your game

    In this tutorial, I’ll outline the steps taken to create a classic RPG enemy type. A swarm of angry bugs,…
    June 21, 2016

    Why Difficulty Settings Are Bad Design: The Fallout

    A few weeks ago I wrote an article about difficulty settings in video games being bad design, and oh boy,…
    October 14, 2019

    Bioroids soldiers: from concept art to 3D modeling

    The process for creating bioroids soldiers for the game Herogrinder: Tactical Combat Arenas explained: from the concept art to 3D…
    August 10, 2019

    The passion for Animation: a conversation with the creator of Danger & Eggs

    When Mike Owens and his team won an Emmy for Danger & Eggs in 2018, he already had a long…
    July 2, 2016

    Cleave – Laughing Halls – DevBlog

      Laughing Halls Laughing Halls was the most recent environment created for Cleave, a game that I’m developing for Wolves…
    March 11, 2018

    A tribute to 1995 Ghost in the shell

    If you're one of those Ghost in The Shell fans who weren't very much impressed by what you saw on…

    Game Art

    How skilled should you become in order to set the right visual mood for making a beautiful game? In this section, you’ll find interesting advice and experiences from smart professionals who employ their talent for the greater good of game development.

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