September 15, 2019

    The Art behind Path of Giants

    Path of Giants was created using Blender and Unity, a combination of software that we had to learn to use…
    October 12, 2016

    “Snoooore… Wake me up when the story gets better…”: Lessons learned from Dust: An Elysian Tale

    It would seem Dust: An Elysian Tale has everything…
    November 12, 2016

    How to Finish Your Project Pt. 2

    In my last article, I talked a lot about ways to create a clear vision for your project so you…
    March 11, 2018

    A tribute to 1995 Ghost in the shell

    If you're one of those Ghost in The Shell fans who weren't very much impressed by what you saw on…
    December 30, 2016

    An Insight into Environment Production

    My overall goal was to create a surrealistic environment, which seems cold and strange, but could possibly exist on the…
    June 20, 2018

    How to make a simple neon billboard ad in Unity with Magica Voxel

    In this second and last part, we will create a neon effect, typically used in Blade Runner inspired scenes.
    November 1, 2016

    She Killed It in Second Life and Then Self-Funded Two Mesmerizing Mobile Games

    10 years ago, Carrie Mandel quit her Chicago ad job to stay home with a new baby, while living with…
    August 23, 2016

    Is Gaming Journalism Dead?

    Gaming Journalism came on to the scene with the magazine Nintendo Power. What has happened since then? Where do we…
    January 15, 2018

    How to make a game coin | UI/Game Art for Beginners [Tutorial]

    Welcome to the fifth tutorial of the UI/Game Art for Beginners series. In this tutorial, we will be learning how…
    July 2, 2016

    Cleave – Laughing Halls – DevBlog

      Laughing Halls was the most recent environment created for Cleave, a game that I’m developing for Wolves of Ragnarok…

    Game Art

    How skilled should you become in order to set the right visual mood for making a beautiful game? In this section, you’ll find interesting advice and experiences from smart professionals who employ their talent for the greater good of game development.

    Back to top button

    Adblocker Detected

    Please, consider turning off your Adblocker so you can enjoy IndieWatch and contribute to our site's existence. We need to display ads so we can keep our gears smooth and running. Thanks for you cooperation!