How to Model an A-Frame Cabin
    April 9, 2018

    How to Model an A-Frame Cabin

    Welcome to the second tutorial of the Low-Poly Modeling for Beginners series. In this tutorial, we will be modeling a…
    How gaming inspired me to paint
    May 18, 2016

    How gaming inspired me to paint

    Since discovering these amazing concept art paintings, beautiful landscapes and amazing character designs on deviant art several years ago, that's…
    Into the jungle of free resources: a guide for one-man teams and small game studios
    November 2, 2017

    Into the jungle of free resources: a guide for one-man teams and small game studios

    Here you'll find a couple nice tips to travel into the jungle and find what you need to setup at…
    “Snoooore… Wake me up when the story gets better…”: Lessons learned from Dust: An Elysian Tale
    October 12, 2016

    “Snoooore… Wake me up when the story gets better…”: Lessons learned from Dust: An Elysian Tale

    It would seem Dust: An Elysian Tale has everything... Well designed platforming elements, intuitive controls, fluent (and quite spectacular) combat,…
    A tribute to 1995 Ghost in the shell
    March 11, 2018

    A tribute to 1995 Ghost in the shell

    If you're one of those Ghost in The Shell fans who weren't very much impressed by what you saw on…
    Shuyan Saga: bringing the ancient principles of kung fu to an action graphic novel
    December 4, 2016

    Shuyan Saga: bringing the ancient principles of kung fu to an action graphic novel

    Shuyan Saga is an action graphic novel that blends elements of kung fu philosophy in gameplay. One of its key…
    How to Model a Box Truck
    April 16, 2018

    How to Model a Box Truck

    Welcome to the third tutorial of the Low-Poly Modeling for Beginners series. In this tutorial, we will be modeling a…
    How to make a lamp and flashlight | Game UI/Art for Game Designers [Tutorial]
    February 20, 2018

    How to make a lamp and flashlight | Game UI/Art for Game Designers [Tutorial]

    Welcome to the eighth tutorial of the UI/Game Art for Beginners series. In this tutorial we will be learning how…
    How to make a sword | UI/Game Art for Beginners [Tutorial]
    January 8, 2018

    How to make a sword | UI/Game Art for Beginners [Tutorial]

    Welcome to the fourth tutorial of the UI/Game Art for Beginners series. In this tutorial, we will be learning how…
    Do You Know the Basics for Creating Graphics on the NES? Learn It From Log Jammers
    September 21, 2018

    Do You Know the Basics for Creating Graphics on the NES? Learn It From Log Jammers

    Technical limitations are what make or break games for the NES, providing unique challenges for developers and designers alike. As…

    Game Art

    How skilled should you become in order to set the right visual mood for making a beautiful game? In this section, you’ll find interesting advice and experiences from smart professionals who employ their talent for the greater good of game development.

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