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    June 2, 2016

    Why Narrative Does Not Define Your Game

    "Now that games are considered 'art', they need to feature more mature, responsible stories and life lessons." No. No they…
    September 21, 2018

    Do You Know the Basics for Creating Graphics on the NES? Learn It From Log Jammers

    Technical limitations are what make or break games for the NES, providing unique challenges for developers and designers alike. As…
    February 12, 2018

    Tutorial: How to make a magic potion

    Welcome to the seventh tutorial of the UI/Game Art for Beginners series. In this tutorial we will be learning how…
    December 17, 2017

    How to Animate a Running Dinosaur from a 2D Image with Skeletal Animation for Game Engines

    Learn how to animate a 2D dinosaur from an image with skeletal mesh animation to be used in Unity and…
    December 1, 2017

    3D-printing your own toys straight out of MagicaVoxel

    How about printing your voxel models in 3D? I want to show you how I've been doing that on Magica…
    February 9, 2017

    “Hentai games still need to be games”: a conversation with eXp studio

    There's plenty of articles on anime hentai, but I see very few articles out there on hentai games. Although they…
    November 30, 2018

    The Magic and Appeal of the Most Beautiful Pixel Art Games

    The pixel art form is never forgotten, in fact, it has seen somewhat of a revival in the recent years…
    December 30, 2016

    An Insight into Environment Production

    My overall goal was to create a surrealistic environment, which seems cold and strange, but could possibly exist on the…
    November 7, 2017

    Some Simple Rendering tricks in MagicaVoxel – Part II – Glass and Water

    A few tricks I use in MagicaVoxel when it comes to modeling glass and water.
    December 10, 2017

    Tutorial: How to make a Flat 2D Background | UI/Game Art for Beginners

    Welcome to the second tutorial of the UI/Game Art for Beginners series. In this tutorial, we will be learning how…

    Game Art

    How skilled should you become in order to set the right visual mood for making a beautiful game? In this section, you’ll find interesting advice and experiences from smart professionals who employ their talent for the greater good of game development.

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