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    Visceral: The Tech Making of HENOSIS™

    HENOSIS™ is classed as an experimental platform-puzzler-survival game which uses unique player mechanics and abilities to traverse around other worldly…

    World building with Keiz

    This is my first post on here and I'd love to share a little bit about a project I'm working…

    How Anti Air makes use of the Unity – Combine Meshes functionality for optimization

    A VR homage to the best of retro gaming. Descent into battle on distant planets and combat the Alien invasion…

    Mixing 2D and 3D Art Styles in Kainga – A Devlog Tutorial On Unreal Engine

    Here's an experiment of how to mix 2D and 3D Art Styles in a game. Let's dig in the specifics…

    Modernizing Mazer5D

    Mazer5D, an old game I originally created back in 2009, and had 10 major versions since then, is getting a…

    Behind the Scenes: Design Process of “How Far Will You Go” (Levels 1-4)

    Behind the Scenes: Design Process of "How Far Will You Go?"

    Into The Dungeon & The Cemetery of Dead Games & Lost Hopes

    Making an indie game isn't an easy task. It takes energy, passion, resilience a great deal of your personal life.…

    We built a standalone tool for designing our game levels on Herogrinder

    There will be hundreds of terrain objects in our game Herogrinder at launch, and this number will only increase with…

    A game to save the ocean DevLog#2

    Welcome to the devlog of november. This month I had a lot of time and thanks to my last black…

    Soulash, a fantasy roguelike where you play as a forgotten god set on destroying the world

    Soulash is a unique roguelike where the premise is to destroy the world instead of saving it. The new pantheon…

    #Devlogs

    In this section, you’ll find #devlogs of games still in production written by the developers themselves. Dig in and get a glimpse into how the next big thing is shaping up to be!

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