We built a standalone tool for designing our game levels on Herogrinder

    There will be hundreds of terrain objects in our game Herogrinder at launch, and this number will only increase with…

    A game to save the ocean DevLog#2

    Welcome to the devlog of november. This month I had a lot of time and thanks to my last black…

    Soulash, a fantasy roguelike where you play as a forgotten god set on destroying the world

    Soulash is a unique roguelike where the premise is to destroy the world instead of saving it. The new pantheon…

    How I’ve Created My First Game and Become a Game Developer

    main competition - This is my very own, personal story of from zero to hero.Gaming news, game development, game art,…

    A game to save the ocean

    Just a monthly update from the game that will hopefully make people more concerned about OCEAN POLLUTION!

    Setting the mood with video game narrative

    Video game narrative is a unique way to visually convey a message. The art is in finding the right balance…

    The Art behind Path of Giants

    Path of Giants was created using Blender and Unity, a combination of software that we had to learn to use…

    The 3-year journey of game development for Stitched

    3 years ago, I had an ambitious goal to make one of my stories come to life: A game about…

    Evan’s Remains – merging puzzles with visual novel elements

    Evan's Remains is a puzzle game that also features a mystery story.

    The Making of a Game Environment – The Animal Shrine

    I had one challenge: to model Feudal Japan in 3D from scratch without using any 3D libraries or ready-to-use textures.…

    #Devlogs

    In this section, you’ll find #devlogs of games still in production written by the developers themselves. Dig in and get a glimpse into how the next big thing is shaping up to be!

    Back to top button
    Close