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#DEVLOG

In this section, you’ll find #devlogs of games still in production written by the developers themselves. Dig in and get a glimpse into how the next big thing is shaping up to be!

Learning Unity3D: from Zero to Max
2 weeks ago

Learning Unity3D: from Zero to Max

By  •  #DEVLOG

Having proudly finished my game in Unity3D (so I thought), I deployed it to my iPad Mini, only to realize I had hundreds more hours performance-tuning to eliminate crashes, ensure smooth running and minimise device energy consumption. Let me show you what I’ve learned.
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LIO: modeling a character in 3D
3 months ago

LIO: modeling a character in 3D

I’d like to share a peek of the workflow we used while making our character LIO, as well as go over a few tips on making 3D characters that we learned along the way.

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ASCDUNGEON: a postmortem
7 months ago

ASCDUNGEON: a postmortem

So, I wrote this article/postmortem about the creative process and the cool and not-so-cool stuff I got involved with on my project. For all the time I’ve spent on coding, designing levels, making ANSI and other small development details for ASCDungeon, I managed to crawl all the way back up with some good experiences.
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Fragmented: a game from the depths of a dorm room – #Devlog 1
8 months ago

Fragmented: a game from the depths of a dorm room – #Devlog 1

By  •  #DEVLOG

I’ve gathered enough courage to work on this game in the past few weeks. My first ever 3d game, with 0 budget.
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#DEVLOG: Blossom and Decay combat demo
9 months ago

#DEVLOG: Blossom and Decay combat demo

By  •  #DEVLOG

Our first title, Blossom and Decay, is a browser-based, sandbox MMO ARPG that brings action combat together with crafting and survival mechanics, in an open world where players are able to develop their unique story experience.
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