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About Maxx Golbraykh

Video game fan and indie developer. I love discussing game theory, design, mechanics and anything tangentially game related. Currently working on #HappyChess.

Latest Posts | By Maxx Golbraykh
Are mobile games the same as “real games”?
10 months ago

Are mobile games the same as “real games”?

Is Candy Crush comparable to Dark Souls?

Are mobile games just as valid as “real games” on console or PC? Are they played by the same people or even the same kinds of people? I see this topic come up a lot, and the discourse of everyone involved got me excited about writing this article.
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Is Video Game Power Fantasy a Myth?
1 year ago

Is Video Game Power Fantasy a Myth?

What is “power fantasy”? Is it a made up term to attribute false motivations for enjoying games? TL;DR: yes.
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Is Gaming Journalism Dead?
1 year ago

Is Gaming Journalism Dead?

Why do we care so much about “professional” opinions?
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Time and Gravity Puzzles: Exploring the Mechanics of Redactem
1 year ago

Time and Gravity Puzzles: Exploring the Mechanics of Redactem

Redactem is an indie puzzle game with gravity and time rewind puzzle mechanics.
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Why Difficulty Settings Are Bad Design: The Fallout
1 year ago

Why Difficulty Settings Are Bad Design: The Fallout

A few weeks ago I wrote an article about difficulty settings in video games being bad design, and oh boy, were people upset!
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Why Difficulty Settings are Bad Design
1 year ago

Why Difficulty Settings are Bad Design

Are difficulty settings bad design? Is it possible to make accessible games without them?
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Why Narrative Does Not Define Your Game
1 year ago

Why Narrative Does Not Define Your Game

“Now that games are considered ‘art’, they need to feature more mature, responsible stories and life lessons.” No. No they don’t.
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Three Innovative Indie Games You May Not Have Played
2 years ago

Three Innovative Indie Games You May Not Have Played

Independent game development is growing at an inspiring rate. Much of this can be attributed to superior development tools and improved ease of publishing – but it’s also about the unexpected …
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