Moving on, the graphics below show the process of creating a background – which (besides the story of course) is a crucial element in visual novel games.
Our team of talented young artists spends a lot of time on each background. First of all, we need a sketch for each background. Then there’s a 3D render, which (unfortunately) does not mean putting blocks on the screen. The process is complicated and requires finding the right camera angle, lighting, and composition.
Once our 3D artist has created the conditions and uploaded complex 3D meshes (models), he must set the right light. In this way, the light will be reflected differently on wood and differently on stone. The goal is for you to notice what is important and to feel the atmosphere of the story.
And that’s it for today’s Devlog. We hope you enjoyed this little peek behind the scenes!