Resident Evil 3: Nemesis is a fun, enjoyable romp and its multiplayer mode is a good timesink if you want to wind down after some heavy action.
When the remake of Resident Evil 2 came out last year, it took the video game scene by storm. After coming back from what many considered a low point of the series (Resident Evil 6) with the fantastic Resident Evil 7, Capcom retooled the engine to make it work in a third-person perspective like that of Resident Evil 4 and onwards. Reintroducing new iterations of fan-favorites Leon S. Kennedy and Claire Redfield in a new, terrifyingly (if somewhat still occasionally hokey, the good kind) take on the classic game, what Capcom made was not only a new high in the series but one of the best games of the past decade. So, not too long after RE2’s release, Capcom announced their next remake would be, unsurprisingly, Resident Evil 3: Nemesis.
Making some little tweaks to the engine used in both Resident Evil 7 and Resident Evil 2, fans and newcomers alike got to see a brand-new iteration of long-time fan favorite Jill Valentine team up again with Umbrella soldier Carlos Oliveira to try and escape the zombie-infested Raccoon City while being chased by the menacing bioweapon known as “Nemesis.” Resident Evil 3 plays much like its predecessor although unlike Leon and Claire’s journey, this is mainly Jill’s show with little breaks in the story to play as Carlos.
As such, the game is extremely on the short side with myself clocking in at around four and half hours on normal difficulty including a bit of backtracking to get some weapon and inventory upgrades. For the current price of $60, it is a bit much to ask for such a short time spent with the game and considering this lacks some features from the original such as the branching story options.
The campaign is meant to be played multiple times to achieve a higher rank as the game does offer bonuses such as new costumes and weapons to play with to make repeated play-throughs a bit more interesting. That being said, the feeling of suspense with Nemesis wanes especially after the first play-through once you know the beats in the story where he’s expected to appear and as such he becomes more of a nuisance than an actual threat; a stark contrast to Mr. X from the previous game where his random nature (unless you know exactly what rooms he can’t enter) truly keep you on edge.
In a way to sort of make up for the lack of content with the main game, there is an asynchronous multiplayer mode called “Resistance.” It sort of invokes a Resident Evil: Outbreak style to it where it’s a group of four players: the Survivors, attempting to find keys to unlock exit doors to the fifth player, the Mastermind’s, experiment facilities.
Survivors have special skills unique to what character they are like disabling the mastermind’s cameras (how the latter plants zombies and other monsters to take down the former) or marking a spot for continuous health regen. Being the mastermind is a bit of fun since you also get to control the zombies for a brief time and also get some classic enemies like William Birkin when you choose Annette Birkin as your mastermind to try to take down the survivors with their more souped-up attacks and abilities. While it is a nice distraction from the main game, there are some balance issues with certain characters and it takes quite a while to level up unless, of course, you give in to the microtransactions and buy an RP booster to level up quicker.
One of my biggest concerns was what RE3 was going to be a “copy and paste” of RE2 much like what we saw following the huge success of RE4 and how it felt like RE5 and RE6 were basically RE4 just with better graphics and leaning more on the action. While it doesn’t exactly live up to the expectations set after RE2’s success, it still is a fun, enjoyable romp despite its brevity and even the multiplayer is a good timesink if you’re looking to wind down after having Nemesis on your tail and making you go through more herbs than a dispensary.