This is the first of many monthly updates from the game I’m solo working on.
This month I focused on:
- AI optimization using async tasks
- level balancing
- team management
- carving pumpkins
Let’s break down the major features:
Another cleaning system
Now, you can push objects towards geysers & they will be launched back where they belong!
Jellyfish tentacle targeting the player
A better loading screen
Thanks to our game tester István Juhász for the feedback.
Those sneaky creatures will always hunt you and if you dare to throw waste at them, they will hold it with their claws.
The graphic is just a placeholder!
I worked hard to make a website in about 5 days and I’ll be soon deploying it and make it accessible for everyone.
At the beginning of October, I started to look for a talented musician and I got more than 100 submissions from very talented musicians!
I wanna take a second to thank everyone that showed up it meant a lot for me!
I also started recruiting for 2D artists, so if you are interested you can visit this link
I also took some time off
but I got so tempted to code a bit in the mountains!!