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Outer Worlds review – notes from a non FPS fan

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Outer Worlds is here and this is what I think: when you hear the name Obsidian, you know you’re about to take part in an adventure filled with unique locales and pure enjoyment. Their new first-person action RPG, Outer Worlds, puts you in boots of your own creatable character to travel around the galaxy to take down massive corporations that have remained unchecked for centuries.

Outer Worlds review - notes from a non FPS fan

There is no doubt that some influences from the Fallout series (Obsidian worked on New Vegas) make appearances in Outer Worlds, albeit with less nuclear fallout and more widespread capitalism. But like many, if not all, Obsidian’s work, the first step involves creating your character and leveling them up in ways that suit your play style.

The game utilizes a “flaw” system where if you fail at certain aspects of the game, like being attacked by too many robotic enemies, it will make your attributes against certain enemies less effective.

Being an RPG, you can expect to meet some unique and zany individuals on your travels. Thankfully, Obsidian made sure that these characters feel alive and not just walking bits of code that just push you from one quest to the next. Dialogue with these characters feels natural and the performances are acted well.

It’s also a wonderful looking game to boot, no matter what you decide to play on; though, considering this is also coming to the Nintendo Switch, I’ll be curious to find out what they do to fit such a huge universe on a tiny cartridge without sacrificing too much (granted, Witcher III has shown us it can be done).

The game’s setting has been described as combining elements of westerns and space adventures in the vain of shows like Firefly (sadly, no Nathan Fillion appearances in the game currently). 

If there’s one downside, I would say that it comes down to the controls. That being said, it’s more a user thing than directly game-related. I am not great at first person anything games. I’m not a fan of the perspective and prefer third person style. As such, moving with WASD does take some time for me to get used to but aside from that, aiming doesn’t feel like a chore and you get some V.A.T.S.-like powers with the “Tactical Time Dilation” that slow down time to allow to make pin-point shots and take out enemies quickly...if you’re not me and are good at first-person shooters.

Outer worlds shooting

Outer Worlds, while not perfect, definitely makes great use of its setting and characters. Plus, considering all the foot-shooting Bethesda seems to be doing to itself (just look at the recent Fallout 76 news to see why Bethesda basically gave the perfect excuse to play Outer Worlds), how can you go wrong? Plus, there are very little, if any, bugs (or “features” as Bethesda would call them) that would hamper the experience.

The game is available on PS4, XBox One, and PC (exclusively on the Epic Games store for the time being) with a Nintendo Switch version to be released sometime in the near future. It is also available on Game Pass for both Xbox and PC.

Bottom Line

Gameplay - 8
Graphics - 8.9
Art - 9
Music - 7.8
Fun - 8

8.3

Outer Worlds, while not perfect, definitely makes great use of its setting and characters. Plus, considering all the foot-shooting Bethesda seems to be doing to itself (just look at the recent Fallout 76 news to see why Bethesda basically gave the perfect excuse to play Outer Worlds), how can you go wrong? Plus, there are very little, if any, bugs (or “features” as Bethesda would call them) that would hamper the experience.

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Jerrod Barth

Your friendly neighborhood nerd. Been gaming since the early 90s (or even in the womb when my mom would play Super Mario Bros.). First console was the great Super Nintendo bundled with Super Mario All-Stars + Super Mario World. Sometimes I stream, sometimes I do art, but usually I play games. PS4 and Switch owner.

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