Deliver Us the Moon: Fortuna came to me like a breath of fresh air. After playing my way through more than enough adventure/survival/horror games, I was offered a review key of Deliver Us the Moon.
I had doubts at first. I had been playing Resident Evil VII (finally) and was spoiling myself with great atmospheric adventures. But once I began Deliver Us the Moon, it was a welcome escape from all the been-there, done-that. In fact, Keoken Interactive’s space adventure took me places I’ve never been, to do things I’ve never done, in ways I’ve never done them. It’s an epic and surreal puzzle adventure free from jump scares and the cheap tricks. Bottom line: It’s good. Try it.
My First Impression of Deliver Us the Moon: Fortuna
Like so many adventure games, you begin Deliver Us the Moon alone in a seemingly-abandoned facility. You pick your way through what turns out to be a sort of mission control to support space missions.
Along the way, the hero begins to piece together the beginnings of an epic tale focused around a family, a planet and even more.
The graphics are really great. Colors are realistic and muted, but the textures are rich and beautiful. Like the colors, the environments are pretty believable too. They make sense. You get the feeling you could really be in the places the game takes you. There are several really great and dramatic places just perfect for taking pictures.
Deliver Us the Moon: Fortuna is rich with story. As with so many adventure games, you piece together the story as you move through the maps and explore. The story is told through scraps of paper, books, emails and digital messages, child drawings, and occasional radio contact.
I really, really don’t want to give too much away. The story is engaging and touching. I haven’t been able to complete the game because I’ve been in the process of moving to a new house, but I think of these characters almost every day and can’t wait to get my computer set up again to finish this adventure!
To keep it broad and not spill the beans: You adventure begins with learning how the Earth, after exhausting its resources, founded energy-harvesting colonies on the moon. The moon would stream energy back to Earth through a massive energy beam. It was that beam—that energy—that kept the Earth powered and able to survive despite massive climate disasters.
Then one day, the beam stopped. Earth was suddenly without power.
As the hero of the game, you are part of a special mission—Earth’s final chance to return to the moon, investigate to find out what happened, and restore the beam. To deliver the moon.
This is an adventure game. Controls are relaxed and you won’t spend much time running. There are no guns, though you do get a pretty nifty laser-cutter. And **SPOILER ALERT** a pretty cool floating robot.
Unlike so many games I’ve been playing lately, there are no slow-moving monsters to hide from. You won’t be sprinting away to escape a xenomorph or zombie or techno-beast. You just try to figure out how to get there from here. It’s a simple formula that works brilliantly for casual players or more experienced adventure gamers.
The game switches between third and first person perspectives depending on where you are. In space and zero-g, you play in the first person. When walking around on surfaces you have a third-person over-the-shoulder view. The third-person controls are a bit awkward at times. I was playing on a keyboard and they might be better with a controller. Overall, this wasn’t a huge deal though.
The game isn’t especially tough. The emphasis is definitely on exploration and unfolding the story. And the great story makes it worth the effort.
If you like adventure games, definitely pick this up. The realistic environments, engaging story and overall different-ness of Deliver Us the Moon: Fortuna make it one you’re likely to remember for a long time.
If you don’t like adventure games, then this one isn’t likely to change your mind. But generally speaking, if you like adventure games, casual games, space exploration or a good sci-fi mystery, you’ll enjoy this game.