#Gamedev Tutorials

Create Wood Style Buttons in Affinity Designer


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In this tutorial, we will be making wood style buttons in Affinity Designer.

You will need the following in order to follow along with this tutorial:

Affinity Designer (https://affinity.serif.com/en-us/designer/)
Wood Texture (https://pixabay.com/en/white-texture-wood-surface-2127384/)

 

Document

Make a new Document that is:

Type: Web
Page Preset: FHD 1080px
Document Units: Pixels
Check Transparent Background

 

Background

Rename the default layer “Background” and add a rectangle the size of the artboard

Fill the background with a gray color (#323646) [HINT: double-clicking on the fill color in the Color panel will open a Color Chooser window where you can put in a hex code]

Lock the Background layer

 

Button Base

Add a new layer and rename the layer “Button”

Make a rounded rectangle that is 200px in width and height and place it in the center of the artboard

Fill the rounded rectangle with a red color (#931600) with no stroke

Make a copy of the rounded rectangle (CTRL + J) and rename the bottom layer “Yellow”

Change the yellow layer’s color to a yellow color (#FFCD15)

Change the size of the bottom rounded rectangle to 220px in width and height

Make a copy of the Yellow layer and rename the bottom Yellow layer “3D Step 1”

Change the fill color to an orange color (#B73B00) and move it down by 10px

Make a copy of the 3D Step 1 layer and rename the bottom 3D Step 1 layer “3D Step 2”

Change the fill color to the original red color (#931600) and move it down by 10px

Make a copy of the button layer and rename the top layer “Wood”

Place the wood texture on top of the wood layer

Move the wood texture down in the layer stack to make it a clipping mask

Change the Blend Mode to Soft Light

Select all the layers (except the background layer) and place them in a group (CTRL + G)

Rename the group “Button”

Make two copies of the button group (place one to the right [named Pause Button] and one to the left [named Stop Button] of the original button group [named Play Button])

On the stop button group, add a rounded rectangle 75px in width and height with a white fill

Place the stop icon in the center of the button

Rename the new layer “Stop” and place it in the stop button group

On the pause button group, add a rounded rectangle 30px in width and 100px in height with a white fill

Copy the rounded rectangle and place it to the right of the original and combine them

Place the pause icon in the center of the button

Rename the new layer “Pause” and place it in the pause button group

On the play button group, add a triangle 75px in width and height with a white fill

Rotate the play icon 90o and place it in the center of the button

Rename the new layer “Play” and place it in the play button group

 

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Tags
#gameart game design gamedev Game Dev #2D UX Buttons UI Affinity Designer Wood Menu affinitydesigner

Jen S Abbott

Jennifer S. Abbott is a digital graphic designer & illustrator and 3D artist. I love teaching and communing with nature. I am a contributor to Indie Watch (https://indiewatch.net/members/jen-s-abbott/) and Blender Nation (https://www.blendernation.com/author/jsabbott/). **FOR HIRE**

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