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Designing Levels for VR, Working Literally 90 Hours A Week, and the Courage to Act on Things

A conversation with Andrew Abedian


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On this episode of the Game Dev Loadout podcast, I interviewed Andrew Abedian of Survios. His studio made the adrenaline platformer Sprint Vector and the critically-acclaimed Raw Data, the first VR-exclusive game to hit #1 on Steam’s Global Best Seller list. You’ll learn how to make VR levels, Andrew experience of working 90 hours a week, and why you should have the courage to try out many things. Thanks again to Andrew for the awesome interview and I hope you enjoy.

 

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gamedev virtual reality VR #interview Level Design levels raw data sprint vector survios

Tony

The host of the top-rated Game Dev Loadout podcast where I interview the best people in the game industry to empower you with the motivation and knowledge for success.

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