In Worshippers, a mysterious sage goes from town to town telling the greatness of new deities. Ten nights, ten stories to share by the fire.
Old gods have forgotten us, but there is still hope. A mysterious sage goes from town to town telling the greatness of new deities. Ten nights, ten stories to share by the fire. Will that be enough for humanity to convert to the only faith that can protect us from the creatures that devastate the lands? Only time will tell…
Worshippers offer an interesting combination of turn-based strategy and card game/deck builder. In our settlements, we will be able to draw cards or get resources to put these cards in play.
There are three main types: construction cards, cards with concrete effects (such as healing a unit or improving its attributes) and finally unit cards, then when played on the game, they allow us to create the armies we need to explore the hexagonal map and interact with it.
Buildings provide resources such as food, tools, gold, and faith, which will be necessary to put cards into play. We can also get a point in any of these resources by discarding one card. Buildings, units, as well as putting cards into play or discarding them: all these options consume our actions. Once we run out of actions we will be forced to end turn in order to act again.
In the general map, we will find unclaimed regions, where we can use a settler to create other settlements. Also hostile units, as well as ruins and other events that will offer us rewards in exchange for fighting.
This is one of the freshest and most singular games that I have tried lately. Worshippers takes classic elements from the best turn-based strategy games, such as Colonization, Heroes of Might and Magic and Age of Wonders, but reinvents gameplay by applying the card system. In this game is not enough to manage the adequate resources, now it is also necessary to define our strategy by the cards that we manage to draw into our hands.
Art is also an interesting bet on Brainwashing games. The studio has chosen a graphic style that emulates hand painting, in which figures are represented by undefined strokes and bright colors that give a unique look to the game.
As the description of the game says on Steam, the strategy is “Easy to understand but difficult to master” and Worshippers is a challenge in each scenario. If we do not manage our resources and the choices of cards properly, we will be left behind in the usual “arms race” of this type of games, in which increasingly powerful armies will come to the doors of our settlements to put us to the test.
As the only negative point, perhaps Worshippers should give a difficulty choice for those players who want a more relaxed experience. But if you like challenges and “One more turn” strategy games, Worshipers will offer you the opportunity to master a new strategy system.