While the humans, felines, electropunks, and ghosts argue amongst themselves, The Sworn Light are taking advantage of each situation in order to take ultimate control. One day Keltoi village chief Wuotan summons his strongest warrior Freyja to embark on a long and dangerous journey. Her mission is to trek towards The Pantheon to defeat the source of The Sworn Light before the world falls into chaos.
Towards the Pantheon is a classic-style JRPG. Without being made in Japan, it connects with the indie trend that tries to recover the style of the great JRPG of the past, such as Dragon Quest, Chrono Trigger or Final Fantasy, to mention some examples.
As in such cases, we incarnate a hero who faces a big threat to the balance of the world in which the story takes place. The solution is, of course, to gather a group, discover more about this enemy, and finally destroy it. But as always in a JRPG is the journey which is a matter of interest here: exploring maps, getting items and equipment, and of course leveling up to face the big bosses that await us.
Towards the Pantheon incorporates features to its gameplay that, while not entirely original by themselves, as a whole make the game singular enough in comparison to the classic JRPG. This makes Towards the Pantheon a game that meets the JRPG style of the nineties but is still enjoyable in 2018.
These features include, for example, the possibility to choose a path of improvement for our characters, that Final Fantasy series did not incorporate until Final Fantasy X. This makes it always interesting to level up. Another interesting feature is that Freyja, our main character, does not have a single weapon. Instead she has three: sword, ax, and bow. Her attacks are regulated by EP or energy points and managing these points in combat establishes the main strategy in the first moments of play.
At the graphics level, the game stands out for its 16-color palette. A risky decision of which I do not declare myself a big fan, but which without a doubt makes the game to have its own style. About game design, maps are balanced and always force you to think twice in order to complete them. As anyone will agree, the precision in mapping quickly marks the difference between a good JRPG and a bad one.
Towards the Pantheon is a good JRPG and another good reason to play it is how balanced the combat system is. We have to choose our actions properly if we do not want to end up dead in our first steps as a heroine. We also dedicate ourselves to raising the level before exploring new areas, in a habitual practice of this type of games.
It should be noted that all the NPCs on the map have their own name and portrait, which gives depth to the world in which the story takes place, and also represents a commendable effort by the developer. Perhaps what Towards the Pantheon lacks to become an immortal classic is an OST equal to those composed by Nobuo Uematsu.
I will not assess the story, in which I have only taken my first steps (After all, as you know, this is #Firstimpressions). At my current gameplay moment, the lore is becoming interesting, with a mixture of Nordic and Classical mythology, cats, and sushi.
For now, I'm still playing, which I think the best compliment one can do to a video game.