Welcome to the third tutorial of the Low-Poly Modeling for Beginners series. In this tutorial, we will be modeling a low-poly box truck.
Blender Reference Manual – https://docs.blender.org/manual/ja/dev/index.html
Blender Hotkeys Reference – https://wiki.blender.org/index.php/Doc:2.4/Reference/Hotkeys/All
BASE
- Change the Renderer to Cycles
- Go into Orthographic View (5 on the Numpad) and Front View (1 on the Numpad)
- Scale the Cube (S + 2)
- Tab into Edit Mode
- Go into Face Mode (CTRL + TAB)
- Select the right-side face
- Extrude the face along the X-Axis (E + X + 5)
- Select the top face of the extrusion
- Extrude the face along the Z-Axis (E + 3)
- Select the two right-side faces
- Extrude the faces along the X-Axis (E + X + 20)
- Select the top face
- Extrude the face along the Z-Axis (E + 4)
- Go into Edge Mode (CTRL + TAB)
- Select the left-top loop cut (on the original Cube)
- Use the Manipulator and move the loop cut down along the Z-Axis 1 Blender Unit
- Go into Top View (7 on the Numpad)
- Select the left-top loop cut on the original Cube, center section, and the front of the rear section
- Add a Bevel (CTRL + B) – drag the edge to about 3/10 of a Blender Unit and add 5 loop cuts (scroll the Middle-Mouse-Button)
- Select the back edge of the rear section
- Add a Bevel (CTRL + B) – drag the edge to about 3/10 of a Blender Unit and add 5 loop cuts (scroll the Middle-Mouse-Button)
- Select the entire mesh (L)
- Scale the mesh along the Y-Axis (S + Y + 2)
ENGINE COMPARTMENT
- Deselect everything (A)
- Go into the Left-Side View (CTRL + 3 on the Numpad)
- Make a horizontal loop cut (CTRL + R) and move it to 3/10 of a Blender Unit from the bottom of the cab
- Go into Face Mode (CTRL + TAB)
- Select the front face of the bumper
- Go into Front View (1 on the Numpad)
- Extrude the face along the X-Axis (E + X + -0.3)
- Select the face of the bumper
- Go into Left-Side View (CTRL + 3 on the Numpad)
- Extrude the face along the Y-Axis (E + Y + -0.3)
- Select the left face of the bumper
- Extrude the face along the Y-Axis (E + Y + 0.3)
- Select both back faces of the bumper
- Go into Front View (1 on the Numpad)
- Extrude the faces along the X-Axis (E + X + 0.5)
- Go into Edge Mode (CTRL + TAB)
- Select the front corners of the bumper and go into Top View (7 on the Numpad)
- Add a Bevel (CTRL + B) – drag the edge to about 1/10 of a Blender Unit and add 3 loop cuts (scroll the Middle-Mouse-Button)
- Go into Front View (1 on the Numpad)
- Add a Cube (SHIFT + A)
- Use the Manipulator and move the Cube to the front of the truck
- Scale the Cube along the X-Axis (S + X + 0.1)
- Go into the Left-Side View (CTRL + 3 on the Numpad)
- Scale the Cube along the Y-Axis (S + Y + 0.3)
- Scale the Cube along the Z-Axis (S + Z + 0.7)
- Add 2 horizontal loop cuts in the center (CTRL + R) – left-click only ONCE
- Scale the loop cuts along the Z-Axis (S + Z) until they are about 1/10 of a Blender Unit apart
- Go into Face Mode (CTRL + TAB)
- Select the top and bottom front faces and inset them (I + 0.05)
- Go into Front View (1 on the Numpad) and Wireframe Mode (Z)
- Extrude the faces along the X-Axis (E + X + 0.1)
- Select the entire light (L) and move it along the Z-Axis (make sure the back of the inset faces is slightly in front of the body of the truck)
- Go into Solid Mode (Z) and Left-Side View (CTRL + 3 on the Numpad)
- Place the light into position
- Duplicate the light (SHIFT + D) and move it to the other side
- Add a Cube (SHIFT + A)
- Go into Front View (1 on the Numpad) and move the Cube to the front of the truck
- Scale the Cube along the X-Axis (S + X + 0.1)
- Go into the Left-Side View (CTRL + 3 on the Numpad)
- Scale the Cube along the Y-Axis (S + Y + 0.05)
- Scale the Cube along the Z-Axis (S + Z + 0.7)
- Position the Cube to it vertically lines up with the two lights
- Duplicate the Cube (SHIFT + D) and move the duplicate to the right
- Repeat step 69 until you have five duplicated Cubes evenly spaced between the center Cube and the light
- Select all 5 duplicates (L) and Duplicate them (SHIFT + D)
- Move these new duplicates to the left side of the truck
- Deselect everything (A)
- Select the center Cube (L) and Duplicate it (SHIFT + D)
- Rotate the duplicated Cube around the X-Axis 90o (R + X + 90)
- Scale the Cube along the Y-Axis (S + Y + 4.05)
- Duplicate the horizontal Cube (SHIFT + D) and move it to the top of the vertical Cubes
- Duplicate the horizontal Cube (SHIFT + D) and move it to the bottom of the vertical Cubes
- Select the entire grill (L)
- Go into Front View (1 on the Numpad)
- Move the grill along the X-Axis until it lines up with the lights
- Go into the Left-Side View (CTRL + 3 on the Numpad)
- Select the hood (including the beveled edge)
- Inset the selected faces (I + .03)
CAB
- Select the front face of the cab (windshield)
- Inset the selected face (I + .08)
- Select the beveled faces and the face above the windshield
- Go into the Front View (1 on the Numpad)
- Use the Manipulator and move the selected faces along the X-Axis 1/2 of a Blender Unit
- Select all four faces (both sides) of the cab sides
- Inset the faces (I + 0.1)
- Add a Cube (SHIFT + A)
- Use the Manipulator and move the Cube to the front of the truck
- Scale the Cube along the X-Axis (S + X + 0.7)
- Scale the Cube along the Z-Axis (S + Z + 0.3)
- Go into the Left-Side View (CTRL + 3 on the Numpad)
- Scale the Cube along the Y-Axis (S + Y + 0.1)
- Go into Edge Mode (CTRL + TAB)
- Select the right-bottom edge
- Use the Manipulator and move the edge along the Y-Axis about 1/10 of a Blender Unit
- Select the entire door handle (L) and resize the door handle (S + 0.5)
- Use the Manipulator and move the door handle into place
- Duplicate the door handle (SHIFT + D)
- Go into the Left-Side View (CTRL + 3 on the Numpad)
- Rotate the door handle 180o around the Z-Axis (R + Z + 180)
- Move the door handle to the other door
- Go into Face Mode (CTRL + TAB)
- Select the four panels of the doors
- Inset the selected faces (I + .03)
- Select the faces on the right and left side of the trailer
- Inset the faces (I + 0.1)
- Go into Top View (7 on the Numpad)
- Select the top face of the trailer
- Inset the face (I + 0.1)
- Go to the Right-Side View (3 on the Numpad)
- Go into Edge Mode (CTRL + TAB)
- Make a horizontal loop cut (CTRL + R) and move it to 3/10 of a Blender Unit from the bottom of the cab (match the front bumper height)
- Go into Face Mode (CTRL + TAB)
- Select the front face of the bumper
- Go into Front View (1 on the Numpad)
- Extrude the face along the X-Axis (E + X + 0.3)
- Select the face of the bumper
- Right-Side View (3 on the Numpad)
- Extrude the face along the Y-Axis (E + Y + -0.3)
- Select the right face of the bumper
- Extrude the face along the Y-Axis (E + Y + 0.3)
- Select both front faces of the bumper
- Go into the Front View (1 on the Numpad)
- Extrude the faces along the X-Axis (E + X + -2)
- Go into Edge Mode (CTRL + TAB)
- Select the front corners of the bumper and go into Top View (7 on the Numpad)
- Add a Bevel (CTRL + B) – drag the edge to about 1/10 of a Blender Unit and add 3 loop cuts (scroll the Middle-Mouse-Button)
- Go into the Right-Side View (3 on the Numpad)
- Go into Face Mode (CTRL + TAB)
- Select the three faces on the back of the truck
- Inset the faces (I + 0.08)
- Inset the faces (I + 0.1)
- Go into Front View (1 on the Numpad)
- Add a Cube (SHIFT + A)
- Use the Manipulator and move the Cube to the back of the truck
- Scale the Cube along the X-Axis (S + X + 0.2)
- Go into the Right-Side View (3 on the Numpad)
- Scale the Cube along the Y-Axis (S + Y + 0.7)
- Scale the Cube along the Z-Axis (S + Z + 0.2)
- Select the right face
- Extrude the face along the Y-Axis (E + Y + 0.2)
- Select the left face
- Extrude the face along the Y-Axis (E + Y + -0.2)
- Select the back faces of the extruded sections
- Go into Front View (1 on the Numpad)
- Extrude the faces along the X-Axis (E + X + -0.4)
- Select the entire handle (L)
- Use the Manipulator to put it in place
- Go into the Left-Side View (CTRL + 3 on the Numpad) and deselect everything (A)
- Select both lights (L) and duplicate them (SHIFT + D)
- Rotate the lights around the Z-Axis 180o (R + Z + 180)
- Go into the Front View (1 on the Numpad)
- Place the lights on the back of the truck
- Go to the Right-Side View (3 on the Numpad)
- Select the three center faces on the back of the truck
- Inset the faces (I + 0.3)
- Deselect everything (A)
- Select one light (L)
- Scale the light along the Y-Axis (S + Y + 0.6)
163 Deselect everything (A)
- Select the other light (L)
- Scale the light along the Y-Axis (S + Y + 0.6)
MIRRORS
- Go into Front View (1 on the Numpad)
- Go into Edge Mode (CTRL + TAB)
- Add 2 horizontal loop cuts (CTRL + R) to the section in front of the door window
- Add 2 horizontal loop cuts (CTRL + R) in between the loop cuts from step 168
- Go into Face Mode (CTRL + TAB)
- Select the top and bottom faces (made by the loop cuts)
- Go into the Left-Side View (CTRL + 3 on the Numpad)
- Extrude the faces along the Y-Axis (E + Y + -0.5)
- Go into Back View (CTRL + 1 on the Numpad)
- Select the top and bottom faces (made by the loop cuts)
- Go into the Left-Side View (CTRL + 3 on the Numpad)
- Extrude the faces along the Y-Axis (E + Y + 0.5)
- Go into Front View (1 on the Numpad)
- Add a Cube (SHIFT + A)
- Use the Manipulator and move the Cube in front of the door window
- Scale the Cube along the X-Axis (S + X + 0.1)
- Go to the Right-Side View (3 on the Numpad)
- Scale the Cube along the Y-Axis (S + Y + 0.3)
- Go into Edge Mode (CTRL + TAB)
- Add a horizontal loop (CTRL + R) cut to the mirror – left-click only ONCE
- Slide the loop cut down the mirror until it is about 5/10 of a Blender Unit from the bottom
- Go into Face Mode (CTRL + TAB)
- Select both faces of the mirror and Inset them (I + .05)
- Go into Edge Mode (CTRL + TAB)
- Add a vertical edge loop (CTRL + R) in the center of each of the extrusions from steps 173 and 177
- Go into Face Mode (CTRL + TAB)
- Select the mirror (L) and using the Manipulator move it into place
- Select the faces of the extrusions (steps 173, 177) and extrude them along the X-Axis (E + X) until they meet the back of the mirror
- Select the inset pieces of the mirror
- Go into Front View (1 on the Numpad) and Wireframe Mode (Z)
- Extrude the inset faces along the X-Axis (E + X + -.05)
- Go into Solid Mode (Z) and select the entire mirror (L) and duplicate it (SHIFT + D)
- Go into the Left-Side View (CTRL + 3 on the Numpad)
- Move the duplicated mirror to the other side of the truck
- Select the faces of the extrusions (steps 173, 177) and extrude them along the X-Axis (E + X) until they meet the back of the mirror
TIRES
- Go into Front View (1 on the Numpad)
- Add a Cylinder (SHIFT + A) and change the vertices to 16 in the Tool Bar
- Use the Manipulator to move the Cylinder in front of the engine compartment
- Rotate the Cylinder around the X-Axis 90o (R + X + 90)
- Go into the Left-Side View (CTRL + 3 on the Numpad)
- Scale the Cylinder along the Y-Axis (S + Y + 0.3)
- Go into Front View (1 on the Numpad) and Face Mode (CTRL + TAB)
- Select the front face of the Cylinder
- Inset the face (I + 0.3)
- Select the entire tire (L) and use the Manipulator to move it into place
- Select the top-half of the tire (top faces only)
- Duplicate the selected faces (SHIFT + D)
- Go into Front View (1 on the Numpad)
- Scale the duplicated faces along the X-Axis (S + X + 1.1)
- Use the Manipulator and move the duplicated faces up (about 1/10 of a Blender Unit above the tire)
- Extrude the faces along the Z-Axis (E + 0.3)
- Select the tire and fender (L) and duplicate them (SHIFT + D)
- Move the duplicates to the rear of the truck
- Select both tires and fenders (L) and duplicate them (SHIFT + D)
- Rotate the duplicates around the Z-Axis 180o (R + Z + 180)
- Go into the Left-Side View (CTRL + 3 on the Numpad)
- Use the Manipulator to move the duplicates to the other side of the truck
COLOR
- Go into Face Mode (CTRL + TAB)
- Open the Materials Tab and assign the default material to the entire truck
- Click the Plus Button and the New Button and change the color to a black (#000000)
- Select the outer parts of the tire, fenders, door handles, and outer parts of the mirrors
- Choose the black material and assign it to the selected faces
- Click the Plus Button and the New Button and change the color to a light gray (#b6b6b6)
- Select the hub caps, grill, outer parts of the lights, and the handle (back of the truck)
- Choose the light gray material and assign it to the selected faces
- Click the Plus Button and the New Button and change the color to a dark gray (#424242)
- Select the inset around the doors, the area around the inset portion of the trailer, and the bumpers
- Choose the dark gray material and assign it to the selected faces
- Click the Plus Button and the New Button and change the color to a light blue (#0879a3)
- Select the windows and mirrors
- Choose the light blue material and assign it to the selected faces
- Click the Plus Button and the New Button and change the color to a white (#ffffff)
- Select the top front lights
- Choose the white material and assign it to the selected faces
- Click the Plus Button and the New Button and change the color to an orange (#bd8b09)
- Select the bottom two parts of the headlights and tail lights
- Choose the orange material and assign it to the selected faces
- Click the Plus Button and the New Button and change the color to a red (#e70f00)
- Select the top two parts of the tail lights
- Choose the red material and assign it to the selected faces