Game Art

How to Model a Box Truck

Low-Poly Modeling for Beginners [Tutorial]


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Welcome to the third tutorial of the Low-Poly Modeling for Beginners series. In this tutorial, we will be modeling a low-poly box truck.

Blender Reference Manual – https://docs.blender.org/manual/ja/dev/index.html

Blender Hotkeys Reference – https://wiki.blender.org/index.php/Doc:2.4/Reference/Hotkeys/All

BASE

  1. Change the Renderer to Cycles
  2. Go into Orthographic View (5 on the Numpad) and Front View (1 on the Numpad)
  3. Scale the Cube (S + 2)
  4. Tab into Edit Mode
  5. Go into Face Mode (CTRL + TAB)
  6. Select the right-side face
  7. Extrude the face along the X-Axis (E + X + 5)
  8. Select the top face of the extrusion
  9. Extrude the face along the Z-Axis (E + 3)
  10. Select the two right-side faces
  11. Extrude the faces along the X-Axis (E + X + 20)
  12. Select the top face
  13. Extrude the face along the Z-Axis (E + 4)
  14. Go into Edge Mode (CTRL + TAB)
  15. Select the left-top loop cut (on the original Cube)
  16. Use the Manipulator and move the loop cut down along the Z-Axis 1 Blender Unit
  17. Go into Top View (7 on the Numpad)
  18. Select the left-top loop cut on the original Cube, center section, and the front of the rear section
  19. Add a Bevel (CTRL + B) – drag the edge to about 3/10 of a Blender Unit and add 5 loop cuts (scroll the Middle-Mouse-Button)
  20. Select the back edge of the rear section
  21. Add a Bevel (CTRL + B) – drag the edge to about 3/10 of a Blender Unit and add 5 loop cuts (scroll the Middle-Mouse-Button)
  22. Select the entire mesh (L)
  23. Scale the mesh along the Y-Axis (S + Y + 2)

ENGINE COMPARTMENT

  1. Deselect everything (A)
  2. Go into the Left-Side View (CTRL + 3 on the Numpad)
  3. Make a horizontal loop cut (CTRL + R) and move it to 3/10 of a Blender Unit from the bottom of the cab
  4. Go into Face Mode (CTRL + TAB)
  5. Select the front face of the bumper
  6. Go into Front View (1 on the Numpad)
  7. Extrude the face along the X-Axis (E + X + -0.3)
  8. Select the face of the bumper
  9. Go into Left-Side View (CTRL + 3 on the Numpad)
  10. Extrude the face along the Y-Axis (E + Y + -0.3)
  11. Select the left face of the bumper
  12. Extrude the face along the Y-Axis (E + Y + 0.3)
  13. Select both back faces of the bumper
  14. Go into Front View (1 on the Numpad)
  15. Extrude the faces along the X-Axis (E + X + 0.5)
  16. Go into Edge Mode (CTRL + TAB)
  17. Select the front corners of the bumper and go into Top View (7 on the Numpad)
  18. Add a Bevel (CTRL + B) – drag the edge to about 1/10 of a Blender Unit and add 3 loop cuts (scroll the Middle-Mouse-Button)
  19. Go into Front View (1 on the Numpad)
  20. Add a Cube (SHIFT + A)
  21. Use the Manipulator and move the Cube to the front of the truck
  22. Scale the Cube along the X-Axis (S + X + 0.1)
  23. Go into the Left-Side View (CTRL + 3 on the Numpad)
  24. Scale the Cube along the Y-Axis (S + Y + 0.3)
  25. Scale the Cube along the Z-Axis (S + Z + 0.7)
  26. Add 2 horizontal loop cuts in the center (CTRL + R) – left-click only ONCE
  27. Scale the loop cuts along the Z-Axis (S + Z) until they are about 1/10 of a Blender Unit apart
  28. Go into Face Mode (CTRL + TAB)
  29. Select the top and bottom front faces and inset them (I + 0.05)
  30. Go into Front View (1 on the Numpad) and Wireframe Mode (Z)
  31. Extrude the faces along the X-Axis (E + X + 0.1)
  32. Select the entire light (L) and move it along the Z-Axis (make sure the back of the inset faces is slightly in front of the body of the truck)
  33. Go into Solid Mode (Z) and Left-Side View (CTRL + 3 on the Numpad)
  34. Place the light into position
  35. Duplicate the light (SHIFT + D) and move it to the other side
  36. Add a Cube (SHIFT + A)
  37. Go into Front View (1 on the Numpad) and move the Cube to the front of the truck
  38. Scale the Cube along the X-Axis (S + X + 0.1)
  39. Go into the Left-Side View (CTRL + 3 on the Numpad)
  40. Scale the Cube along the Y-Axis (S + Y + 0.05)
  41. Scale the Cube along the Z-Axis (S + Z + 0.7)
  42. Position the Cube to it vertically lines up with the two lights
  43. Duplicate the Cube (SHIFT + D) and move the duplicate to the right
  44. Repeat step 69 until you have five duplicated Cubes evenly spaced between the center Cube and the light
  45. Select all 5 duplicates (L) and Duplicate them (SHIFT + D)
  46. Move these new duplicates to the left side of the truck
  47. Deselect everything (A)
  48. Select the center Cube (L) and Duplicate it (SHIFT + D)
  49. Rotate the duplicated Cube around the X-Axis 90o (R + X + 90)
  50. Scale the Cube along the Y-Axis (S + Y + 4.05)
  51. Duplicate the horizontal Cube (SHIFT + D) and move it to the top of the vertical Cubes
  52. Duplicate the horizontal Cube (SHIFT + D) and move it to the bottom of the vertical Cubes
  53. Select the entire grill (L)
  54. Go into Front View (1 on the Numpad)
  55. Move the grill along the X-Axis until it lines up with the lights
  56. Go into the Left-Side View (CTRL + 3 on the Numpad)
  57. Select the hood (including the beveled edge)
  58. Inset the selected faces (I + .03)

CAB

  1. Select the front face of the cab (windshield)
  2. Inset the selected face (I + .08)
  3. Select the beveled faces and the face above the windshield
  4. Go into the Front View (1 on the Numpad)
  5. Use the Manipulator and move the selected faces along the X-Axis 1/2 of a Blender Unit
  6. Select all four faces (both sides) of the cab sides
  7. Inset the faces (I + 0.1)
  8. Add a Cube (SHIFT + A)
  9. Use the Manipulator and move the Cube to the front of the truck
  10. Scale the Cube along the X-Axis (S + X + 0.7)
  11. Scale the Cube along the Z-Axis (S + Z + 0.3)
  12. Go into the Left-Side View (CTRL + 3 on the Numpad)
  13. Scale the Cube along the Y-Axis (S + Y + 0.1)
  14. Go into Edge Mode (CTRL + TAB)
  15. Select the right-bottom edge
  16. Use the Manipulator and move the edge along the Y-Axis about 1/10 of a Blender Unit
  17. Select the entire door handle (L) and resize the door handle (S + 0.5)
  18. Use the Manipulator and move the door handle into place
  19. Duplicate the door handle (SHIFT + D)
  20. Go into the Left-Side View (CTRL + 3 on the Numpad)
  21. Rotate the door handle 180o around the Z-Axis (R + Z + 180)
  22. Move the door handle to the other door
  23. Go into Face Mode (CTRL + TAB)
  24. Select the four panels of the doors
  25. Inset the selected faces (I + .03)

TRAILER

  1. Select the faces on the right and left side of the trailer
  2. Inset the faces (I + 0.1)
  3. Go into Top View (7 on the Numpad)
  4. Select the top face of the trailer
  5. Inset the face (I + 0.1)
  6. Go to the Right-Side View (3 on the Numpad)
  7. Go into Edge Mode (CTRL + TAB)
  8. Make a horizontal loop cut (CTRL + R) and move it to 3/10 of a Blender Unit from the bottom of the cab (match the front bumper height)
  9. Go into Face Mode (CTRL + TAB)
  10. Select the front face of the bumper
  11. Go into Front View (1 on the Numpad)
  12. Extrude the face along the X-Axis (E + X + 0.3)
  13. Select the face of the bumper
  14. Right-Side View (3 on the Numpad)
  15. Extrude the face along the Y-Axis (E + Y + -0.3)
  16. Select the right face of the bumper
  17. Extrude the face along the Y-Axis (E + Y + 0.3)
  18. Select both front faces of the bumper
  19. Go into the Front View (1 on the Numpad)
  20. Extrude the faces along the X-Axis (E + X + -2)
  21. Go into Edge Mode (CTRL + TAB)
  22. Select the front corners of the bumper and go into Top View (7 on the Numpad)
  23. Add a Bevel (CTRL + B) – drag the edge to about 1/10 of a Blender Unit and add 3 loop cuts (scroll the Middle-Mouse-Button)
  24. Go into the Right-Side View (3 on the Numpad)
  25. Go into Face Mode (CTRL + TAB)
  26. Select the three faces on the back of the truck
  27. Inset the faces (I + 0.08)
  28. Inset the faces (I + 0.1)
  29. Go into Front View (1 on the Numpad)
  30. Add a Cube (SHIFT + A)
  31. Use the Manipulator and move the Cube to the back of the truck
  32. Scale the Cube along the X-Axis (S + X + 0.2)
  33. Go into the Right-Side View (3 on the Numpad)
  34. Scale the Cube along the Y-Axis (S + Y + 0.7)
  35. Scale the Cube along the Z-Axis (S + Z + 0.2)
  36. Select the right face
  37. Extrude the face along the Y-Axis (E + Y + 0.2)
  38. Select the left face
  39. Extrude the face along the Y-Axis (E + Y + -0.2)
  40. Select the back faces of the extruded sections
  41. Go into Front View (1 on the Numpad)
  42. Extrude the faces along the X-Axis (E + X + -0.4)
  43. Select the entire handle (L)
  44. Use the Manipulator to put it in place
  45. Go into the Left-Side View (CTRL + 3 on the Numpad) and deselect everything (A)
  46. Select both lights (L) and duplicate them (SHIFT + D)
  47. Rotate the lights around the Z-Axis 180o (R + Z + 180)
  48. Go into the Front View (1 on the Numpad)
  49. Place the lights on the back of the truck
  50. Go to the Right-Side View (3 on the Numpad)
  51. Select the three center faces on the back of the truck
  52. Inset the faces (I + 0.3)
  53. Deselect everything (A)
  54. Select one light (L)
  55. Scale the light along the Y-Axis (S + Y + 0.6)

163 Deselect everything (A)

  1. Select the other light (L)
  2. Scale the light along the Y-Axis (S + Y + 0.6)

MIRRORS

  1. Go into Front View (1 on the Numpad)
  2. Go into Edge Mode (CTRL + TAB)
  3. Add 2 horizontal loop cuts (CTRL + R) to the section in front of the door window
  4. Add 2 horizontal loop cuts (CTRL + R) in between the loop cuts from step 168
  5. Go into Face Mode (CTRL + TAB)
  6. Select the top and bottom faces (made by the loop cuts)
  7. Go into the Left-Side View (CTRL + 3 on the Numpad)
  8. Extrude the faces along the Y-Axis (E + Y + -0.5)
  9. Go into Back View (CTRL + 1 on the Numpad)
  10. Select the top and bottom faces (made by the loop cuts)
  11. Go into the Left-Side View (CTRL + 3 on the Numpad)
  12. Extrude the faces along the Y-Axis (E + Y + 0.5)
  13. Go into Front View (1 on the Numpad)
  14. Add a Cube (SHIFT + A)
  15. Use the Manipulator and move the Cube in front of the door window
  16. Scale the Cube along the X-Axis (S + X + 0.1)
  17. Go to the Right-Side View (3 on the Numpad)
  18. Scale the Cube along the Y-Axis (S + Y + 0.3)
  19. Go into Edge Mode (CTRL + TAB)
  20. Add a horizontal loop (CTRL + R) cut to the mirror – left-click only ONCE
  21. Slide the loop cut down the mirror until it is about 5/10 of a Blender Unit from the bottom
  22. Go into Face Mode (CTRL + TAB)
  23. Select both faces of the mirror and Inset them (I + .05)
  24. Go into Edge Mode (CTRL + TAB)
  25. Add a vertical edge loop (CTRL + R) in the center of each of the extrusions from steps 173 and 177
  26. Go into Face Mode (CTRL + TAB)
  27. Select the mirror (L) and using the Manipulator move it into place
  28. Select the faces of the extrusions (steps 173, 177) and extrude them along the X-Axis (E + X) until they meet the back of the mirror
  29. Select the inset pieces of the mirror
  30. Go into Front View (1 on the Numpad) and Wireframe Mode (Z)
  31. Extrude the inset faces along the X-Axis (E + X + -.05)
  32. Go into Solid Mode (Z) and select the entire mirror (L) and duplicate it (SHIFT + D)
  33. Go into the Left-Side View (CTRL + 3 on the Numpad)
  34. Move the duplicated mirror to the other side of the truck
  35. Select the faces of the extrusions (steps 173, 177) and extrude them along the X-Axis (E + X) until they meet the back of the mirror

TIRES

  1. Go into Front View (1 on the Numpad)
  2. Add a Cylinder (SHIFT + A) and change the vertices to 16 in the Tool Bar
  3. Use the Manipulator to move the Cylinder in front of the engine compartment
  4. Rotate the Cylinder around the X-Axis 90o (R + X + 90)
  5. Go into the Left-Side View (CTRL + 3 on the Numpad)
  6. Scale the Cylinder along the Y-Axis (S + Y + 0.3)
  7. Go into Front View (1 on the Numpad) and Face Mode (CTRL + TAB)
  8. Select the front face of the Cylinder
  9. Inset the face (I + 0.3)
  10. Select the entire tire (L) and use the Manipulator to move it into place
  11. Select the top-half of the tire (top faces only)
  12. Duplicate the selected faces (SHIFT + D)
  13. Go into Front View (1 on the Numpad)
  14. Scale the duplicated faces along the X-Axis (S + X + 1.1)
  15. Use the Manipulator and move the duplicated faces up (about 1/10 of a Blender Unit above the tire)
  16. Extrude the faces along the Z-Axis (E + 0.3)
  17. Select the tire and fender (L) and duplicate them (SHIFT + D)
  18. Move the duplicates to the rear of the truck
  19. Select both tires and fenders (L) and duplicate them (SHIFT + D)
  20. Rotate the duplicates around the Z-Axis 180o (R + Z + 180)
  21. Go into the Left-Side View (CTRL + 3 on the Numpad)
  22. Use the Manipulator to move the duplicates to the other side of the truck

COLOR

  1. Go into Face Mode (CTRL + TAB)
  2. Open the Materials Tab and assign the default material to the entire truck
  3. Click the Plus Button and the New Button and change the color to a black (#000000)
  4. Select the outer parts of the tire, fenders, door handles, and outer parts of the mirrors
  5. Choose the black material and assign it to the selected faces
  6. Click the Plus Button and the New Button and change the color to a light gray (#b6b6b6)
  7. Select the hub caps, grill, outer parts of the lights, and the handle (back of the truck)
  8. Choose the light gray material and assign it to the selected faces
  9. Click the Plus Button and the New Button and change the color to a dark gray (#424242)
  10. Select the inset around the doors, the area around the inset portion of the trailer, and the bumpers
  11. Choose the dark gray material and assign it to the selected faces
  12. Click the Plus Button and the New Button and change the color to a light blue (#0879a3)
  13. Select the windows and mirrors
  14. Choose the light blue material and assign it to the selected faces
  15. Click the Plus Button and the New Button and change the color to a white (#ffffff)
  16. Select the top front lights
  17. Choose the white material and assign it to the selected faces
  18. Click the Plus Button and the New Button and change the color to an orange (#bd8b09)
  19. Select the bottom two parts of the headlights and tail lights
  20. Choose the orange material and assign it to the selected faces
  21. Click the Plus Button and the New Button and change the color to a red (#e70f00)
  22. Select the top two parts of the tail lights
  23. Choose the red material and assign it to the selected faces
Tags
#tutorial game design Game Dev #Blender #modeling game art box truck vehicle lowpoly blender 3d

Jen S Abbott

Jennifer S. Abbott is a digital graphic designer & illustrator and 3D artist. I love teaching and communing with nature. I am a contributor to Indie Watch (https://indiewatch.net/members/jen-s-abbott/) and Blender Nation (https://www.blendernation.com/author/jsabbott/). **FOR HIRE**

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