Game Art

How to Model a Compass in Blender 3D

A Low-Poly Modeling tutorial for Beginners

Share
FavoriteLoadingAdd to favorites

Welcome to the first tutorial of the Low-Poly Modeling for Beginners series. In this tutorial, we will be modeling a low-poly compass.

Blender Reference Manual – https://docs.blender.org/manual/ja/dev/index.html

Blender Hotkeys Reference – https://wiki.blender.org/index.php/Doc:2.4/Reference/Hotkeys/All

HOUSING

  1. Change the Renderer to Cycles
  2. Go into Orthographic View (5 on the Numpad) and Front View (1 on the Numpad)
  3. Select the Cube and delete it (X)
  4. Add a Cylinder (SHIFT + A)
  5. Resize the Cylinder along the X-Axis (S + X + 4)
  6. Resize the Cylinder along the Y-Axis (S + Y + 4)
  7. Go into the Top View (7 on the Numpad)
  8. Tab into Edit Mode
  9. Go into Face Mode (CTRL + TAB)
  10. Select the top face of the Cylinder
  11. Inset the face (I + 0.1)
  12. Go into Front View (1 on the Numpad) and Wireframe Mode (Z)
  13. Extrude the face down along the Z-Axis (E + -1)
  14. Go back into Solid Mode (Z)

DECORATION

  1. Add a Cube (SHIFT + A)
  2. Go into the Top View (7 on the Numpad)
  3. Resize the Cube along the Z-Axis (S + Z + 0.1)
  4. Resize the Cube along the X-Axis (S + X + 0.3)
  5. Resize the Cube along the Y-Axis (S + Y + 3)
  6. Go into Edge Mode (CTRL + TAB)
  7. Add a horizontal Edge Loop (CTRL + R) in the center of the Cube
  8. Select the right and left top edges of the Cube
  9. Merge the edges in the center (ALT + M)
  10. Select the right and left bottom edges of the Cube
  11. Merge the edges in the center (ALT + M)
  12. Select the Cube (L) and duplicate it (SHIFT + D + ENTER)
  13. Rotate the duplicated Cube around the Z-Axis 90o (R + Z + 90)
  14. Select both Cubes (L)
  15. Duplicate the two Cubes (SHIFT + D + ENTER)
  16. Rotate the Cubes around the Z-Axis 45o (R + Z + 45)
  17. Resize the duplicated Cubes (S + 0.8)

NEEDLE HOLDER

  1. Go into the Front View (1 on the Numpad)
  2. Add a Cylinder (SHIFT + A)
  3. Go into Wireframe Mode (Z)
  4. Resize the Cylinder along the X-Axis (S + X + 0.1)
  5. Resize the Cylinder along the Y-Axis (S + Y + 0.1)
  6. Resize the Cylinder along the Z-Axis (S + Z + 0.3)

DIRECTION

  1. Go into Solid Mode (Z)
  2. Add a Cube (SHIFT + A)
  3. Resize the Cube along the Z-Axis (S + Z + 0.1)
  4. Go into the Top View (7 on the Numpad)
  5. Resize the Cube along the X-Axis (S + X + 0.05)
  6. Resize the Cube along the Y-Axis (S + Y + 0.2)
  7. Move the Cube to the top of the compass
  8. Duplicate the Cube (SHIFT + D + ENTER)
  9. Move the duplicated Cube to the right of the original Cube about 2/10 of a Blender Unit
  10. Duplicate the Cube (SHIFT + D + ENTER)
  11. Rotate the duplicated Cube around the Z-Axis 45o (R + Z + 45)
  12. Move the duplicated Cube between the two original Cubes to form the letter “N”
  13. Select all three sections of the letter (L) and center them

NEEDLE

  1. Go into the Top View (7 on the Numpad) and add a Cube (SHIFT + A)
  2. Resize the Cube along the Z-Axis (S + Z + 0.05)
  3. Resize the Cube along the X-Axis (S + X + 0.3)
  4. Resize the Cube along the Y-Axis (S + Y + 3.5)
  5. Move the Cube up along the Z-Axis until it is about 90% of the way up the middle Cylinder
  6. Go into Edge Mode (CTRL + TAB)
  7. Add a horizontal Edge Loop (CTRL + R) in the center of the Cube
  8. Add a vertical Edge Loop (CTRL + R) in the center of the Cube
  9. Select the right and left top edges of the Cube
  10. Merge the edges in the center (ALT + M)
  11. Select the right and left bottom edges of the Cube
  12. Merge the edges in the center (ALT + M)
  13. Select the entire Cube (L) and rotate it around the Z-Axis 10o (R + Z + 10)

GLASS

  1. Select the inner ring of the Housing (ALT + RIGHT-CLICK)
  2. Fill in this section (F)
  3. Separate this new face from the rest of the compass (P > SELECTION)
  4. Deselect everything (A)
  5. Select the new face in the Outline (Cylinder.001) and Tab back into Edit Mode
  6. Go into the Materials Tab and click on the New button
  7. Click on Surface (the small circle to the right of “Diffuse BSDF” and select Glass BSDF
  8. Change the IOR to 1.2

LAMP

  1. Tab into Object Mode
  2. Select the Lamp and change it to a Sun Lamp (Lamp Tab)
  3. Change the Size to 0.5
  4. Move the Lamp so the center of the Lamp is above and centered over the compass

COLOR

  1. Hide the glass in the Outliner (click on the eyeball next to Cylinder.001)
  2. Select the compass and Tab into Edit Mode
  3. Go into Face Mode (CTRL + TAB)
  4. Open the Materials Tab and click on the New button
  5. Assign the default material to the entire compass
  6. Click the Plus Button and the New Button and change the color to a dark gray (#525252)
  7. Click the Plus Button and the New Button and change the color to a lighter gray (#a0a0a0)
  8. Click the Plus Button and the New Button and change the color to a light green (#70c24b)
  9. Click the Plus Button and the New Button and change the color to a bright red (#e71800)
  10. Click the Plus Button and the New Button and change the color to a white (#ffffff)
  11. Select the top faces and the very bottom face
  12. Select the dark gray material and click Assign
  13. Select the rest of the housing and the needle holder
  14. Select the lighter gray material and click Assign
  15. Select the decorations
  16. Select the light green material and click Assign
  17. Select the top of the needle
  18. Select the bright red and click Assign
  19. Select the “N” and the bottom of the needle
  20. Select the white and click Assign
 

Join us!


How about writing your own piece for IndieWatch?




Tags
#tutorial game design #3d Game Dev #Blender #modeling game art Game Asset compass

Jen S Abbott

Jennifer S. Abbott is a digital graphic designer & illustrator and 3D artist. I love teaching and communing with nature. I am a contributor to Indie Watch (https://indiewatch.net/members/jen-s-abbott/) and Blender Nation (https://www.blendernation.com/author/jsabbott/). **FOR HIRE**

Leave a Reply

Your email address will not be published.

Back to top button
feedback_mix.png