I have had the great pleasure of connecting with Juergen (@gangof.one), the creator of gangof.one and the game Vito Jump ‘n’ Roll. We connected when discussing working together on some music to the game.

I’m delighted to say that the mobile app it’s super fun to play, and I’m very happy to share with you my interview with its creator…

 

Where did the idea for Vito come from?

‘Honestly, there was no completely refined idea at the beginning. I knew the protagonist’s name was going to be Vito as I have always been a big fan of Mario Puzo’s The Godfather and I wanted the genre to be Jump’n’Run but even that eventually became some kind of Jump ’n’ Roll.

I started with defining Vito’s persona and character (my girlfriend insisted that he had to be fluffy) and built the rest of the world around him.

The ideas started developing step by step as the prototyping went on. So it was more an evolutionary process than the typical process of creating a game out of an initial idea.’

Tell us a bit about yourself

‘I am Juergen Lang. My girlfriend and I live near Linz, Upper Austria. I have been a software engineer since the year 2001.’

How did you get into game development?

‘I have been playing video games since … well since I was able to hold a gamepad. So, of course, I wanted to become a game developer. Unfortunately, the gaming industry in Austria was not well developed when it was time for me to get a job, so I went into software development in general, which I really enjoy since the start.

It is much easier for individuals like me to create and release a game in their spare time these days than it was back in the year 2001. The indie scene grew, so I started thinking of creating a game again. That was about 4 years ago.

I’ve tried some things, came up with a game idea that did not work out very well for me and took another pause from game development. Then back in 2015, I started with Vito.’

What have been the highlights in developing Vito?

‘The moment when the texture mapping and the physics of Vito himself were completed and I started trying it out for the first time on my test device were incredible feelings. I just could not stop moving and jumping around with Vito for a long time. It was very satisfying that it all worked out in the end.’

Let’s take a look at a clip from Vito Jump ‘n’ Roll

This is the introduction to the game which helps to set the scene and includes music by me: Ninichi.

Where did the music come from in your game?

‘Sound effects and music were the only things I was not able to create by myself, simply because I do not have any skills in things like that. My budget was very limited, so I started browsing various websites that offer stock sounds and music and finally purchased the ones that were most fitting for the story and characters.

I knew that that approach would not work well for the opening and the ending scene because I needed a mix of different jingles for Vito’s different moods. I am really happy that we (Ninichi and I) started to communicate and work together and thrilled with the final results you were able to come up with. I will definitely get back to you for my next projects so that I will not have to listen to thousands of jingles anymore..’

It was super fun both playing the game and being involved in creating the game music!

Have you & will you be creating any other games?

‘I have created some flash games in the past and a remake of the classic Snake game for Android in order to get used to the framework I also used to develop Vito. Developing Vito was very exciting and satisfying to me, so yes, I will definitely continue on creating games!’

Find out more about Vito jump ‘n’ roll at: http://gangof.one/games/vito & get the game now (FREE) on iOS and Android.


If you need some help with the music to your game, maybe I can help: ninichimusic.com


This article was first published on Ninichi’s blog and is an interview between Ninichi (game music composer) and Juergen, gangofone.com