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Can Quake Champions redeem the franchise?

I’ll be honest…

When I found out about Quake Champions, the next installment in id Software’s Quake series, I went on the offensive. This followed close on the heels of 2016’s DOOM, which was released with a great gusto and fanfare which it sincerely deserved.  You see, DOOM gave us a great single-player experience that – while different from the old-school – was true to the feel of id’s original hits. Not to mention the abundance of fan service which I truly enjoyed.

Now compare that to the upcoming Quake Champions. Hell, compare that to every Quake game except Q1 and Q2. No single-player experience. At. All.

Wait … why don’t you care?

Turns out I’m vastly in the minority in that I really prefer single-player games. I’m not a competitive gamer. I’m not very good. I don’t mind admitting it, either. I’m sort of a casual hardcore gamer. I play games to relax and kick asses, not to get pwned by Russian tweens.

And as I have recently discussed, I have strong feelings for the original Quake, its lore, monsters and overall Lovecraftian theme. So when I saw an interview today from Lore Hound, in which an id staffer mentioned the Champions will at least give a nod to the original Quake lore (he even used the word “Lovecraftian”) I perked up. Plus, the introduction of a sort of semi-class system will probably let me play according to my personal style and maybe help me to not suck as much. Maybe.

Yeah, so. As far as I can tell, we still aren’t going to get to fight any Shamblers. But the maps are themed around elder gods and each champion has a story to explain their place in the lore. So that’s something. Surely they will throw in a handful of shamble statues for me to admire. Will it be enough to make me love Quake again? I may find out sooner than I’d hoped!

Go sign up!

Closed beta for Quake Champions starts in a couple of weeks. You’d better believe I’ve already signed up. If you read this in time, you can sign up over at Bethesda’s page.

Happy fragging everyone!



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Steven Long

Steve is an IndieWatch O.G. He has long supplied marketing information for the aspiring developer. More recently he has been creating content for retrogaming enthusiasts on his YouTube channel. Find him on Twitter @Longie_long and at Patreon.

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