Virtual reality games became the biggest thing to hit the gaming market this year. People everywhere flocked to purchase the latest gear in an attempt to immerse themselves in a world that didn't exist. While the sheer thought of virtual reality is unparalleled, there are a lot of things that still have to be worked out to ensure the concept succeeds and all the shortcomings are addressed. Otherwise, you simply have a lot of hassles and headaches and nothing that can be done about them. Once these shortcomings are addressed, virtual reality technology will become mainstream and even more people will flock to it as their go-to gaming device. Check out some of the following for how VR can improve in the gaming industry today.
The technology is a little too far out of reach right now.
Out of the 1.43 billion computers that are in the world today, not even one percent of them equipped with the graphical capabilities that are required to run virtual reality. The same concept exists in game consoles. It requires a video card that is quite powerful to deliver the graphics that you love. The graphic card alone isn't exactly cheap either. Beyond having to buy the console to play the games, you also have to purchase the virtual reality headset. By the time you factor everything together, it will end up costing you a pretty penny that many can't afford.
As everyone knows, time can change all of that. When new technology first enters the marketplace, the price is always astronomical. As time wears on, the price continues to drop. Just like the PlayStation 4 and the Xbox One did. Their prices are far less than they were when they first entered the market. Virtual reality might be affordable for some, but not for all.
It also takes up a lot of bandwidth, which means you better hope you have an unlimited Internet plan. Otherwise, you could find yourself spending a small fortune on the cost of your Internet alone. This will also likely improve as they tweak the product and figure out how to minimize the amount of bandwidth required to make the concept more feasible in homes everywhere.
Price is a major problem for many.
Because of the virtual reality technology coming into play with Sony's system, they are working to create an improved version of their PS4 featuring better power and graphics. This is so it can handle the technology in the VR headset better. Microsoft is also making plans to release a new console in 2017 that can support VR and 4K gaming. While this sounds great, you can only imagine what the price tag is going to be on these new consoles.
When the VR was released by Sony in October, it came out with a price of just under $400. For those who already have a PS4 at home, you can purchase a bundle pack including the headset, two controllers, a game and the camera for just under $500. They are also planning on selling bundles that include the headset, the PS4 and a Sony TV that will top out somewhere above the $1,000 price range. As you can see, this isn't exactly something that a lot of people are going to be able to afford right off the bat.
Health effects are still up in the air.
As with just about all wireless technology, there are things that you need to take into consideration. The long-term effects of using a virtual reality headset are still hanging out there in the balance. While some believe that the health effects are temporary, that isn't proven yet. There haven't been any long-term studies done to determine what the effects truly are when using one of these headsets. Because manufacturers are well aware of this, they are quick to flood you with warnings to minimize their liability in the matter.
Being told you could suffer with seizures, nausea, lightheadedness, motion sickness, drowsiness, excessive sweating, discomfort around your eyes and more isn't exactly going to make many want to jump into using one of these devices. Companies are also telling users to take a 10-15-minute break after 30 minutes of use, even if you don't think you need it. Still, more research needs to be done to improve upon the experience for users and minimize the side effects.
With the way virtual reality is stepping out today, it is only a matter of time before these shortcomings are addressed and more people are using these headsets in their home.