First, I would like to thank all of you for the abundant supply of roguelike games you have provided me over the last couple of years. They have been a fun diversion from more time-consuming traditional games that require many hours to complete.
The freedom that roguelike games have provided me has been liberating. With my occasional, small windows of play time, it’s been nice to simply drop in to a game, do my best, get obliterated (or occasionally make it to the end…) and boogie to work. Roguelikes have filled a void in my worky-worky no-play-time life and I am grateful!
But alas, I find myself missing thoughtfully-constructed (as in not procedurally-generated) single-player experiences. I know the replay value of traditional games is not as great as procedurally-generated roguelikes. I’ve accepted that. My play time is too brief to play through games multiple times any way.
Honestly, roguelikes are starting to feel incomplete. Like all the mechanics of a great game are there, but rather than create a cohesive narrative experience, the devs just programmed a jumbler to save themselves the trouble.
Listen, gaming community: I’m not saying stop making roguelike games. I’m just suggesting maybe a shift back to traditional games might a welcome change. Maybe a game in which a traditional single-player experience is supplemented by a roguelike mode. That way we get a traditional epic experience with the roguelike replay!
Anyway, I hope I don’t sound ungrateful. Dungeon of the Endless had me sweating and cheering and yelling for dozens of hours. Binding of Isaac, Hammerwatch, Princess.Loot.Pixel.Again and many (like, many many) others have been a great time. But the charm is starting to wear off
Is it just me? Does anyone else feel this way?
Feel free to comment.
The Ghetto Gamer