This will be my first official post I wanted to talk a bit about “Sweet home 3D” and Review it a bit. It is a great Free 3D modeling Program that you can download from their website. This image is a model that I have made myself using the program for the video that we’re working on here at “Gamma Llama Studio’s”
First off, I would like to state that on this model I made as a hotel I have left the windows out and doors. All that I inserted are the frames to make the needed holes in the model. The reason for this is because I’m importing it into the “Unreal Engine 4” and it would be difficult to import every thing separate just so I can make the Windows a breakable mesh and the door’s openable. So the only things I have really inserted into the house is stuff that I don’t want to be broken.
If you look you will notice rooms with bathtubs in them and that there is a rug. These are my non breakable meshes. But I am only using common meshes that are simple to make, also because for video games you must have unique furniture that you made yourself. Blender 3D is perfect for that and it is free to use.
The hardest part about sweet home 3D is getting the roof onto the top of the building. We found that there are models for the roof that you have to insert scale and move around. It is a bit difficult to get the right spots for it so the roof is to your needs.
Laying out the walls and floors is a bit interesting on this program. I believe it is used also for making blue prints for houses for construction companies because you can make a perfect blue print of the house itself.
I love the program for this. Since it is a great program for both 2D and 3D games it is a bit hard to import into the Unreal Engine, but if you import like this you should be good.
It took me awhile to figure out how to Import Normals with Mikk Tspace. Usually, when I see people importing they don’t import LODGroup but I usually set mine and it works pretty good. For the larger meshes, you want to turn off Build Adjacency Buffer. It tells you to do so for larger meshes. And before I forget, when Exporting from Sweet home 3D, both OBJ and FBX files work great. All together, I give the program an 8 out of 10. It would be higher if it was easier to make the roofs but besides that, the program is ok. The Graphics don’t look good on sweet home but look great when they’re finally imported into the Unreal Engine. I really recommend this program if you’re a GameDev or Programmer looking for a good house modeling program.