AdventureQuest 3D “BATTLE ON!!!“


The game known as AdventureQuest 3D or “AQ3D” for short, has been in development since 2012. And has just recently ended its Alpha and entered its Pre-Beta stage, before going to Closed Beta, to find all of the bugs and glitches that still remain, before heading into closed Beta. The game itself has made a huge improvement from the day it was first created as an idea, to what is now known as the Next-Gen Cross-Server Massive Multiplayer Online RolePlaying Game or “NXCrossMMORPG” means players can play the game from their mobile phones or tablets and meet people playing from anywhere. Working together to tackle difficult bosses and quests. It does not matter where you are, once you log into the game and enter the world, you start the story of your character.

How it all began


Around April 2012, there came a rumor of a 3D game being developed by Artix Entertainment.LCC, the creators of AdventureQuest Classic, DragonFable and the by now famous AdventureQuest Worlds. They came up with the idea of creating a game that would blow the minds of their fans. So Legends Of Lore was born. It was a new game, but unlike the other games it came into an element they did not yet master. The game was launched first on a FlashPlayer hoping to support the strain of a game made in 3D modeling. Back then, the game was still limited to one room and not much development could be put into the game in a short period of time. Mid 2013 Flash did stop supporting 3D engines and thus the project was suddenly discontinued. Unable to find a way to work around it; Artix Entertainment shelved the project hoping to be able to pick it up in another form later on. In 2014 a new team was created and they started anew with the models and buildings they had from the previous game and turned over a new chapter in their development. This time the 3D game would be made in Unity, a promising engine supported by most browser and devices.With coders and 3D modelers, that still had to learn working with Unity, they slowly but surely created the basis of the game AQ3D, by ‘exercising’ on creating Unity based mobile games like BattleGems, AQ Dragons and Undead Assault. The AE developers picked up Unity pretty quick thanks to this and in less than 2 years NPC’s were made, surroundings were created and they programmed the core engine into the 3D game, making it ready for Tech Demo testing end 2015. The new AQ3D was remodeled into the unity environment and all the work that had been shelved back in 2012 suddenly began to take shape and make sense featuring a lot of idea’s what Artix Entertainment’s active community had been waiting for!


The Phases From Scratch to a Game


When the new version of the game was created in the Late 2015, it launched its first Tech Demo, where players who had a Membership on AdventureQuest Worlds, could login into the game and help point out the bugs, glitches and errors, that kept the game from working properly. And they could also give ideas how to improve the game’s playability and its style by playing the games. And do suggestions about content or features. This was all shared via a chat in-game, via the game testers The Artix Entertainment Bug Hunting System, and live interaction with the developers in game and via Social Media. Then after some months the Tech Demo ended and there came the Alpha phase of testing. In the Alpha phase the game went into a transformation from simply hunting bugs, the game was now testing on its engine, the plugin that was once FlashPlayer was replaced by Unity WebPlayer, a mediaplayer able to handle 3D game on the web more effectively then anything ever seen. The testing also took in the bugs relating to certain quests, glitches being exploited, giving other players an unfair advantage. And eventually, even the Combat System was added giving players a set of skills and test them with the game, the classes that were tested were Warrior, Rogue and Mage, though their own skills were not net created, you could equip the class and not much was done for it, until the end of 2015, when the HUD and UI in the game were added and the classes each had their own skills.