Redactem is an indie puzzle game with gravity and time rewind puzzle mechanics. Continue reading Time and Gravity Puzzles: Exploring the Mechanics of Redactem
The proliferation and malleability of open-ended titles over the past years also paved the way for a schism to emerge, one that revolves around two subsets of the sandbox formula: “exploration” and “activity”. Continue reading A Tale of Two Open-Worlds: comparing “exploration” and “activity” sandboxes
I’m not quite sure this is a post specifically written for the game dev community, but Pokémon GO is an undeniable … Continue reading Are you a hater or in love with Pokémon GO?
Starting out in programing can be daunting for anyone and not just beginners. Some of the questions you will ask … Continue reading Three reasons why beginners should choose python for game programming
Think about those places you visit when you dream about heaven! That beautiful and peaceful landscape you’re picturing in your mind right now might be pretty much like what this game is about. Continue reading Aiming high up above: when 3 development teams meet for making a game
Stages of production I had a lot of fun creating this character and I wanted to share the various stages … Continue reading Stages of production – Building a 3D soldier character from scratch