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#tutorial

I wanna make a fighting game! – A practical guide for beginners (part II)
2 months ago

I wanna make a fighting game! – A practical guide for beginners (part II)

In the first article, I tried to convey the difference between 2D and 3D fighting games in terms of common game design issues and gameplay differences. Now, if your enthusiasm survived the previous round of challenges it’s time to go and face the second stage of planning.
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#DEVLOG: Blossom and Decay combat demo
3 months ago

#DEVLOG: Blossom and Decay combat demo

By  • #DEVLOG

Our first title, Blossom and Decay is a browser-based, sandbox MMO ARPG that brings action combat together with crafting and survival mechanics, in an open world where players are able to develop their unique story experience.
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Building a hit reaction system in unreal engine
5 months ago

Building a hit reaction system in unreal engine

So Unreal Engine is your first choice for making games? Learn how to set up a hit reaction system in it now.
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