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You always come through many prototypes before the right one for your game project
1 year ago

You always come through many prototypes before the right one for your game project

Protect to be alive: Dev Diary

We had restarted the prototyping and changed the concept few times while we didn’t get convinced that it is our game
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Four Steps to an Effective Negotiation: Negotiations For Game Devs, Part 2
1 year ago

Four Steps to an Effective Negotiation: Negotiations For Game Devs, Part 2

In Part 1 of “Negotiations For Game Devs”, I covered some fundamental concepts and terminology of negotiating. If you missed that post, take a gander before continuing on, as I’m about to make heavy use of that foundation. In this post, I’ll walk you through the fundamental steps of conducting a successful negotiation.
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Negotiations For Game Devs: A Practical Guide, Part 1
1 year ago

Negotiations For Game Devs: A Practical Guide, Part 1

Negotiating is one of the most fundamental skills in business and, truthfully, life. Some people have a knack for it. As for the rest of us, a little structure and a few concepts can go a long way. This article and it’s follow up will introduce you to the fundamentals of negotiating and give you some basic but essential tools for crafting effective deals.

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EPIC! Free automative materials for your games!
1 year ago

EPIC! Free automative materials for your games!

A collection of high quality automotive-themed PBR Materials and Textures created by Epic Games.
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Stages of production – Building a 3D soldier character from scratch
1 year ago

Stages of production – Building a 3D soldier character from scratch

I had a lot of fun creating this character and I wanted to share the various stages of production I went through. I made many mistakes and there are definitely better methods out there but this is the route I took. I really hope it helps you with your own project in some way.
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Why Difficulty Settings are Bad Design
2 years ago

Why Difficulty Settings are Bad Design

Are difficulty settings bad design? Is it possible to make accessible games without them?
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Why Narrative Does Not Define Your Game
2 years ago

Why Narrative Does Not Define Your Game

“Now that games are considered ‘art’, they need to feature more mature, responsible stories and life lessons.” No. No they don’t.
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Tutorial: Multi-Grid Graph Navigation in Unity
2 years ago

Tutorial: Multi-Grid Graph Navigation in Unity

The A* pathfinding project is quite powerful, and allows multiple grid graphs out of the box, which is quite handy considering the requirements of our game. However, I didn’t …
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