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programming

Becoming a Programmer: The Tools that Shape Our Game Making skills
1 week ago

Becoming a Programmer: The Tools that Shape Our Game Making skills

They say a tool is only as good as its wielder. This is mostly true regarding any art form or other creative profession in a sense, but I think it dismisses …
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INFINITE SCENE IN A SPACE COMBAT SIMULATOR
3 months ago

INFINITE SCENE IN A SPACE COMBAT SIMULATOR

One of the problems in this kind of games’ development, where you have big explorable maps, is the limitation of these coordinates and therefore the resulting approximation when you go beyond these limit values (high or low).This numbers’limit is an obstacle in every programming language and in every engine.
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Backward Compatibility in Game Production: A Small Studio View
3 months ago

Backward Compatibility in Game Production: A Small Studio View

All the talk about old systems got me thinking about backward compatibility. How do we as developers handle the issue of backward compatibility? What are the factors that go into making the decisions that so many players both praise and lament, and ultimately lead to such statements as, ‘that game is too new for my hardware’, or ‘now I can (or, now I need to) upgrade my machine’?
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Here’s a commented list of our most popular posts of 2016
4 months ago

Here’s a commented list of our most popular posts of 2016

In our debut year, our contributors explored a bunch of topics on game development, game marketing, game art, programming, etc. So here’s a list of the most popular posts based on what our audience thought was worth their click.
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