Recently, Laralyn McWilliams published her personal thoughts and tips on game development from her perspective as a game industry veteran. In this response of sorts to that article, I shall be listing 15 pieces of advice I’ve gathered from my relatively short but highly eventful experience as a game designer and writer. Most of these come from the many Tweets I write every day, and they aren’t listed in any particular order.
This article will hopefully give you some ideas and tips on the way how you can make sure that the next game project will be done from start to finish, and you can be proud of what you’ve achieved. This is aimed mainly for the indies who are looking forward to making a business off of making games, but can be good for hobbyist developers as well.
In our debut year, our contributors explored a bunch of topics on game development, game marketing, game art, programming, etc. So here’s a list of the most popular posts based on what our audience thought was worth their click.