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#gaming

Blade of Queen: a Game made both as a fantasy and a magnet to new developments
6 hours ago

Blade of Queen: a Game made both as a fantasy and a magnet to new developments

There is a legend in many games, where the hero finds a group of buddies to help defeat a Dark Lord and save the world. In the case of Blade of Queen, this is no difference. Yet the systematics work a little bit different. The same side-scrolling game with use of a mouse, but what does this marvel have in store for you? Lets review it, shall we?
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The Futuristic Vibes of Stars in Shadow
6 days ago

The Futuristic Vibes of Stars in Shadow

When I first started up Stars in Shadow I was immediately impressed by the music in the menu. It has this upbeat futuristic vibe that matches well with the sci-fi theme. That immediate good impression continued past the new game screen where I chose one of six alien races. Check my review to find out what else I’ve found out!
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Professional dreaming: ideas for funding and running your own game studio
1 week ago

Professional dreaming: ideas for funding and running your own game studio

Old romans used real lives to learn and extract knowledge. That was called “exemplum” and is not so far from what I am trying to do here. So, in order to learn and maybe teach in the process, I will focus on a real studio. For that reason, similar to the article featuring Aloft Studio, I invited Emiliano Pastorelli, from Hammer&Ravens studio. He is the director of the project and the crew, which means he has been leading the development of Empires in Ruins videogame for five years. That’s not a negligible task. I am sure his experience will be gold to aspiring gamedevs, so here we go!
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Meet Wartime X: a return to the fundamentals of card battlers
2 months ago

Meet Wartime X: a return to the fundamentals of card battlers

Wartime X is just such a game, and though you won’t find in it any of the flashy 3D animations and graphics now commonplace in big studio titles, you will find an offbeat indie card battler that’s laser-focused on unique characters and a solid game engine.
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