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Gameplay

ASCDUNGEON: a postmortem
3 weeks ago

ASCDUNGEON: a postmortem

So, I wrote this article/postmortem about the creative process and the cool and not-so-cool stuff I got involved with on my project. For all the time I’ve spent on coding, designin levels, making ANSI and other small development details for ASCDungeon, I managed to crawl all the way back up with some good experiences.
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I wanna make a fighting game! – A practical guide for beginners (part II)
1 month ago

I wanna make a fighting game! – A practical guide for beginners (part II)

In the first article, I tried to convey the difference between 2D and 3D fighting games in terms of common game design issues and gameplay differences. Now, if your enthusiasm survived the previous round of challenges it’s time to go and face the second stage of planning.
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Lessons I’ve learned from setting up a 2D framework for level design
1 month ago

Lessons I’ve learned from setting up a 2D framework for level design

 

“For thou shalt eat the labor of thine hands: thou shalt be happy, and shall be well with thee.”

Psalms 128: 2 – King James …
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Can You Become a Pro in Pro Gamer Manager?
4.2
4 months ago

Can You Become a Pro in Pro Gamer Manager?

Pro Gamer Manager attempts to simulate the experience of, well, being a pro gamer. Watch streams, hone your skills, ascend the ranks, join a team, get a sponsor, and be the best gamer you can be. That’s the idea, anyway: the game doesn’t quite work out like that.
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