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6 Things to Consider When Choosing Music for Your Game
2 months ago

6 Things to Consider When Choosing Music for Your Game

By  •  Game Music

There are many things to think about when considering what music to put alongside your game. Here are a few key elements to think carefully about when trying to determine what kind of soundtrack will most suit your game.
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I wanna make a fighting game! – part III: The character as a state machine
2 months ago

I wanna make a fighting game! – part III: The character as a state machine

This article is a small system-agnostic, technical introduction about building the character as a state machine.
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What Indie Devs Can Learn From Rockstar Games
7 months ago

What Indie Devs Can Learn From Rockstar Games

Even the most humble indie developers sometimes toy with dreams of huge success and popularity, like what is enjoyed by Rockstar Games.
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ASCDUNGEON: a postmortem
7 months ago

ASCDUNGEON: a postmortem

So, I wrote this article/postmortem about the creative process and the cool and not-so-cool stuff I got involved with on my project. For all the time I’ve spent on coding, designing levels, making ANSI and other small development details for ASCDungeon, I managed to crawl all the way back up with some good experiences.
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Becoming a Programmer: The Tools that Shape Our Game Making skills
8 months ago

Becoming a Programmer: The Tools that Shape Our Game Making skills

By  •  Becoming a #Gamedev

They say a tool is only as good as its wielder. This is mostly true regarding any art form or other creative profession in a sense, but I think it dismisses a key element: the tool itself. Let’s see how that applies to game development.
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10 simple steps for bringing your game idea to reality
8 months ago

10 simple steps for bringing your game idea to reality

When I go to any game related event, I see a lot of people asking about “how to make” games. There are groups and groups searching for some magical solution for taking the first steps on “the path of game design” and game development.
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Becoming a Game Developer: lessons from the creators of Happy Chess!
10 months ago

Becoming a Game Developer: lessons from the creators of Happy Chess!

Maxx Golbraykh writes regularly for IndieWatch. He’s the guy who wrote some of our best articles since we decided to give a go to blogging on game development. With so many provocative ideas about his own field, Maxx is currently working with his team on a game of their own called Happy Chess. We interviewed him for learning more about his project and his team.
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Getting Off On The Right Foot: 15 Tips From A Young Game Developer
10 months ago

Getting Off On The Right Foot: 15 Tips From A Young Game Developer

Recently, Laralyn McWilliams published her personal thoughts and tips on game development from her perspective as a game industry veteran. In this response of sorts to that article, I shall be listing 15 pieces of advice I’ve gathered from my relatively short but highly eventful experience as a game designer and writer. Most of these come from the many Tweets I write every day, and they aren’t listed in any particular order.

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