So, I wrote this article/postmortem about the creative process and the cool and not-so-cool stuff I got involved with on my project. For all the time I’ve spent on coding, designin levels, making ANSI and other small development details for ASCDungeon, I managed to crawl all the way back up with some good experiences.
They say a tool is only as good as its wielder. This is mostly true regarding any art form or other creative profession in a sense, but I think it dismisses …
“Your Treasure House is for yourself, it contains all you need.” Chinese Proverb
When I go to any game related event, I see a lot of people …