Maxx Golbraykh writes regularly for IndieWatch. He’s the guy who wrote some of our best articles since we decided to give a go to blogging on game development. With so many provocative ideas about his own field, Maxx is currently working with his team on a game of their own called Happy Chess. We interviewed him for learning more about his project and his team.
Recently, Laralyn McWilliams published her personal thoughts and tips on game development from her perspective as a game industry veteran. In this response of sorts to that article, I shall be listing 15 pieces of advice I’ve gathered from my relatively short but highly eventful experience as a game designer and writer. Most of these come from the many Tweets I write every day, and they aren’t listed in any particular order.
I see very few articles out there on hentai games. Although they represent an important share of the market, they’re still controversially seen as either pornography by some or as a subset of a broader anime genre by others.