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Why fangames could save the game industry
9 months ago

Why fangames could save the game industry

Nothing shows love to your favorite game like making your own fangame to tell a new adventure and even improve on the faults of the original design.
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Lessons I’ve learned from setting up a 2D framework for level design
9 months ago

Lessons I’ve learned from setting up a 2D framework for level design

The process of designing levels in many people’s minds is a bunch of drawings with some code and a lot of stranger things. In many cases, there’s a lack of information about the process.
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What do you want to see at QuakeCon 2016?
1 year ago

What do you want to see at QuakeCon 2016?

Hey there, blogosphere!

I’m excited to announce that I will be attending QuakeCon this year on behalf of IndieWatch.

This. is my first-ever QuakeCon and I’m super stoked to have …
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How id Software betrayed us all
2 years ago

How id Software betrayed us all

-Or- Dude, Where’s My Shambler?

Update!

After a little digging, I discovered a few interesting things about Q1. These are repeated in one of my comments, but I thought it …
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The Devil’s in the Details: analyzing Doom’s design elements and nuances
2 years ago

The Devil’s in the Details: analyzing Doom’s design elements and nuances

Doom 2016 is the gaming equivalent of Neapolitan ice cream: its three individual parts may be scrumptious on their own, but become downright irresistible when blended into a single scoop.
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