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Lessons I’ve learned from setting up a 2D framework for level design
3 days ago

Lessons I’ve learned from setting up a 2D framework for level design

 

“For thou shalt eat the labor of thine hands: thou shalt be happy, and shall be well with thee.”

Psalms 128: 2 – King James …
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What do you want to see at QuakeCon 2016?
9 months ago

What do you want to see at QuakeCon 2016?

Hey there, blogosphere!

I’m excited to announce that I will be attending QuakeCon this year on behalf of IndieWatch.

This is my first-ever QuakeCon and I’m super stoked to have …
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How id Software betrayed us all
10 months ago

How id Software betrayed us all

-Or- Dude, Where’s My Shambler?

Update!

After a little digging, I discovered a few interesting things about Q1. These are repeated in one of my comments, but I thought it …
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The Devil’s in the Details: analyzing Doom’s design elements and nuances
11 months ago

The Devil’s in the Details: analyzing Doom’s design elements and nuances

Doom 2016 is the gaming equivalent of Neapolitan ice cream: its three individual parts may be scrumptious on their own, but become downright irresistible when blended into a single scoop.
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