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How FRVR Gained 70 million Players in Less than 2 Years
3 months ago

How FRVR Gained 70 million Players in Less than 2 Years

In less than 2 years, FRVR has gained more than 2 million daily active users and 70 million all-time players. We chat with the founder of FRVR, Chris Benjaminsen, to draw light on this success.
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No, Ideas Guy! I will not make your game!
7 months ago

No, Ideas Guy! I will not make your game!

There are tons of tools, knowledge bases, and it’s never been easier (to a degree) to make a pretty decent indie game by yourself. I know it’s possible and, in the end, the only limitation is oneself.
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5 ways to monetize your game by selling swag?
7 months ago

5 ways to monetize your game by selling swag?

By  • What's up!

When it comes to monetizing your game, there are plenty of options out there. Have you ever thought about making and selling swag?
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Becoming a Programmer: The Tools that Shape Our Game Making skills
7 months ago

Becoming a Programmer: The Tools that Shape Our Game Making skills

They say a tool is only as good as its wielder. This is mostly true regarding any art form or other creative profession in a sense, but I think it dismisses …
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How to make a game when the world is falling apart around you
8 months ago

How to make a game when the world is falling apart around you

Why does it sometimes feel like there is a conspiracy out there to keep you from completing your game?
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Professional dreaming: ideas for funding and running your own game studio
8 months ago

Professional dreaming: ideas for funding and running your own game studio

Old romans used real lives to learn and extract knowledge. That was called “exemplum” and is not so far from what I am trying to do here. So, in order to learn and maybe teach in the process, I will focus on a real studio. For that reason, similar to the article featuring Aloft Studio, I invited Emiliano Pastorelli, from Hammer&Ravens studio. He is the director of the project and the crew, which means he has been leading the development of Empires in Ruins videogame for five years. That’s not a negligible task. I am sure his experience will be gold to aspiring gamedevs, so here we go!
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How to use game mechanics to win in business
9 months ago

How to use game mechanics to win in business

The gamification market is different throughout the world. In the US, you will find a lot of couponing and cross channel uses such as print on everyday products. In Europe, campaigns are more about prospects/lead collections and social network/ web/ mobile and some print ad (newspaper) campaigns.
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