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#business

Professional dreaming: ideas for funding and running your own game studio
2 weeks ago

Professional dreaming: ideas for funding and running your own game studio

Old romans used real lives to learn and extract knowledge. That was called “exemplum” and is not so far from what I am trying to do here. So, in order to learn and maybe teach in the process, I will focus on a real studio. For that reason, similar to the article featuring Aloft Studio, I invited Emiliano Pastorelli, from Hammer&Ravens studio. He is the director of the project and the crew, which means he has been leading the development of Empires in Ruins videogame for five years. That’s not a negligible task. I am sure his experience will be gold to aspiring gamedevs, so here we go!
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How to use game mechanics to win in business
1 month ago

How to use game mechanics to win in business

The gamification market is different throughout the world. In the US, you will find a lot of couponing and cross channel uses such as print on everyday products. In Europe, campaigns are more about prospects/lead collections and social network/ web/ mobile and some print ad (newspaper) campaigns.
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Don’t Be a Fool!  Why You Should Treat Your Game Dev Like a Business!
2 months ago

Don’t Be a Fool! Why You Should Treat Your Game Dev Like a Business!

If you want to produce a successful game you plan for it like a business, you don’t la-di-fucking-da your way to it like a dumb fucking asshole.
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How to Inspire the Bejesus Out of Your Team
3 months ago

How to Inspire the Bejesus Out of Your Team

Anyone can be motivated but inspiration is what your team needs to build the marvellous game for the long term. I said inspiration not motivation!
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