April 25, 2017

    I wanna make a fighting game! – A practical guide for beginners (part II)

    In the first article, I tried to convey the difference between 2D and 3D fighting games in terms of common…
    December 28, 2016

    What to expect from the future of texture compression in games?

    For learning more about that intricate technical subject, we interviewed Stephanie Hurlburt, who has worked for both Oculus Rift and…
    August 5, 2016

    Three reasons why beginners should choose python for game programming

    Starting out in programing can be daunting for anyone and not just beginners. Some of the questions you will ask…
    April 11, 2017

    I wanna make a fighting game! – A practical guide for beginners (part I)

    If you are a fighting game enthusiast, you've probably thought about it more than once, amazed by the flashy fireballs…
    October 8, 2017

    Now you can buy and sell game assets on IndieWatch!

    Today, we are excited to inaugurate our store. Soon, you'll be able to browse it for 2d art, animation, sound effects,…
    April 9, 2016

    Circular References and Serialization in RPGMaker MV

    There was a problem that I recently encountered while writing a plugin for RPGMaker MV, and thinking about it a…
    December 2, 2017

    I wanna make a fighting game! – part IV: Hitboxes and hurtboxes

    One core concept in fighting games is that characters can hit or be hit only with/at certain parts of their…
    November 25, 2017

    RPG in a Box Reviewed by a Voxel Addict

    I'm a Voxel addict and I decided to give RPG in a Box a try to see what it is…
    October 9, 2017

    I wanna make a fighting game! – part III: The character as a state machine

    This article is a small system-agnostic, technical introduction about building the character as a state machine.
    January 30, 2017

    INFINITE SCENE IN A SPACE COMBAT SIMULATOR

    One of the problems in this kind of games’ development, where you have big explorable maps, is the limitation of…

    Programming

    Bits and bytes are the gears running the heart of a great game! In this sectional, you’ll find all about the coding wonders of game development!

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