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Programming

I wanna make a fighting game! – A practical guide for beginners (part II)
3 days ago

I wanna make a fighting game! – A practical guide for beginners (part II)

In the first article, I tried to convey the difference between 2D and 3D fighting games in terms of common game design issues and gameplay differences. Now, if your enthusiasm survived the previous round of challenges it’s time to go and face the second stage of planning.
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INFINITE SCENE IN A SPACE COMBAT SIMULATOR
3 months ago

INFINITE SCENE IN A SPACE COMBAT SIMULATOR

One of the problems in this kind of games’ development, where you have big explorable maps, is the limitation of these coordinates and therefore the resulting approximation when you go beyond these limit values (high or low).This numbers’limit is an obstacle in every programming language and in every engine.
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Building a hit reaction system in unreal engine
3 months ago

Building a hit reaction system in unreal engine

So Unreal Engine is your first choice for making games? Learn how to set up a hit reaction system in it now.
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