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Programming

Bits and bytes are the gears running the heart of a great game! In this sectional, you’ll find all about the coding wonders of game development!

I wanna make a fighting game! – part IV: Hitboxes and hurtboxes
1 week ago

I wanna make a fighting game! – part IV: Hitboxes and hurtboxes

One core concept in fighting games is that characters can hit or be hit only with/at certain parts of their bodies, which can vary depending on the move performed, the character state, whether the character is moving or not, and several different factors. Let’s see how that works.
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RPG in a Box Reviewed by a Voxel Addict
2 weeks ago

RPG in a Box Reviewed by a Voxel Addict

I’m a Voxel addict and I decided to give RPG in a Box a try to see what it is about.
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I wanna make a fighting game! – part III: The character as a state machine
2 months ago

I wanna make a fighting game! – part III: The character as a state machine

This article is a small system-agnostic, technical introduction about building the character as a state machine.
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Now you can buy and sell game assets on IndieWatch!
2 months ago

Now you can buy and sell game assets on IndieWatch!

Today, we are excited to inaugurate our store. Soon, you’ll be able to browse it for 2d art, animation, sound effects, codes, characters and more for your game.
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I wanna make a fighting game! – A practical guide for beginners (part II)
8 months ago

I wanna make a fighting game! – A practical guide for beginners (part II)

In the first article, I tried to convey the difference between 2D and 3D fighting games in terms of common game design issues and gameplay differences. Now, if your enthusiasm survived the previous round of challenges it’s time to go and face the second stage of planning.
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I wanna make a fighting game! – A practical guide for beginners (part I)
8 months ago

I wanna make a fighting game! – A practical guide for beginners (part I)

If you are a fighting game enthusiast, you’ve probably thought about it more than once, amazed by the flashy fireballs and super combos in Street Fighter or the juggling system in Tekken, or the counter mechanics in Dead or Alive. Whatever fighting game inspired you, you want to do one – and you are not alone, you know it.
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INFINITE SCENE IN A SPACE COMBAT SIMULATOR
10 months ago

INFINITE SCENE IN A SPACE COMBAT SIMULATOR

One of the problems in this kind of games’ development, where you have big explorable maps, is the limitation of these coordinates and therefore the resulting approximation when you go beyond these limit values (high or low).This numbers’limit is an obstacle in every programming language and in every engine.
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Building a hit reaction system in unreal engine
11 months ago

Building a hit reaction system in unreal engine

So Unreal Engine is your first choice for making games? Learn how to set up a hit reaction system in it now.
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