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Programming

Bits and bytes are the gears running the heart of a great game! In this sectional, you’ll find all about the coding wonders of game development!

I wanna make a fighting game! – part III: The character as a state machine
2 weeks ago

I wanna make a fighting game! – part III: The character as a state machine

This article is a small system-agnostic, technical introduction about building the character as a state machine.
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Now you can buy and sell game assets on IndieWatch!
2 weeks ago

Now you can buy and sell game assets on IndieWatch!

Today, we are excited to inaugurate our store. Soon, you’ll be able to browse it for 2d art, animation, sound effects, codes, characters and more for your game. Right now, you …
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I wanna make a fighting game! – A practical guide for beginners (part II)
6 months ago

I wanna make a fighting game! – A practical guide for beginners (part II)

In the first article, I tried to convey the difference between 2D and 3D fighting games in terms of common game design issues and gameplay differences. Now, if your enthusiasm survived the previous round of challenges it’s time to go and face the second stage of planning.
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