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Interview

“Hentai games still need to be games”: a conversation with eXp studio
6 months ago

“Hentai games still need to be games”: a conversation with eXp studio

I see very few articles out there on hentai games. Although they represent an important share of the market, they’re still controversially seen as either pornography by some or as a subset of a broader anime genre by others.
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Aloft Studio: Get the right gameplay for those fancy pixels!
7 months ago

Aloft Studio: Get the right gameplay for those fancy pixels!

If you follow #indiedev (that’s for Indie Developement) related accounts on Twitter, it’s not difficult to find your timeline full of beautiful gameplay gifs. This is how I learned about Hazelnut Bastille. I was seduced immediately by the beauty of its pixel art and its undeniable resemblance with Zelda: Link to the past’s gameplay.
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What to expect from the future of texture compression in games?
8 months ago

What to expect from the future of texture compression in games?

For learning more about that intricate technical subject, we interviewed Stephanie Hurlburt, who has worked for both Oculus Rift and Unity Technologies and now runs a company specialized in texture compression for games and other applications.
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Are we watching the rise of new relationship rules between players and game designers?
9 months ago

Are we watching the rise of new relationship rules between players and game designers?

We know the internet and new video game platforms have changed the relationship between players and game companies. Everything is much closer now. Since the player can leave an appraisal of the work of the developers, their opinion has come to the forefront. It can be heard.
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