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Interview

In this section, learn a little more about game development, game art and so many other fields through the lens of seasoned professionals who are nice enough to share their knowledge with the game dev community.

Becoming a Game Developer: lessons from the creators of Happy Chess!
10 months ago

Becoming a Game Developer: lessons from the creators of Happy Chess!

Maxx Golbraykh writes regularly for IndieWatch. He’s the guy who wrote some of our best articles since we decided to give a go to blogging on game development. With so many provocative ideas about his own field, Maxx is currently working with his team on a game of their own called Happy Chess. We interviewed him for learning more about his project and his team.
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The African roots in ‘Aurion: Legacy of the Kori Odan’
10 months ago

The African roots in ‘Aurion: Legacy of the Kori Odan’

Kiro’O Games’ CEO Madiba Olivier was kind enough to chat with us at NtK about their game ‘Aurion: Legacy of the Kori Odan’. Read on to find out more about their game, their Kickstarter, and their future.

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“Hentai games still need to be games”: a conversation with eXp studio
10 months ago

“Hentai games still need to be games”: a conversation with eXp studio

I see very few articles out there on hentai games. Although they represent an important share of the market, they’re still controversially seen as either pornography by some or as a subset of a broader anime genre by others.
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Aloft Studio: Get the right gameplay for those fancy pixels!
11 months ago

Aloft Studio: Get the right gameplay for those fancy pixels!

If you follow #indiedev (that’s for Indie Developement) related accounts on Twitter, it’s not difficult to find your timeline full of beautiful gameplay gifs. This is how I learned about Hazelnut Bastille. I was seduced immediately by the beauty of its pixel art and its undeniable resemblance with Zelda: Link to the past’s gameplay.
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What to expect from the future of texture compression in games?
12 months ago

What to expect from the future of texture compression in games?

For learning more about that intricate technical subject, we interviewed Stephanie Hurlburt, who has worked for both Oculus Rift and Unity Technologies and now runs a company specialized in texture compression for games and other applications.
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Are we watching the rise of new relationship rules between players and game designers?
1 year ago

Are we watching the rise of new relationship rules between players and game designers?

We know the internet and new video game platforms have changed the relationship between players and game companies. Everything is much closer now. Since the player can leave an appraisal of the work of the developers, their opinion has come to the forefront. It can be heard.
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She Killed It in Second Life and Then Self-Funded Two Mesmerizing Mobile Games
1 year ago

She Killed It in Second Life and Then Self-Funded Two Mesmerizing Mobile Games

10 years ago, Carrie Mandel quit her Chicago ad job to stay home with a new baby, while living with her mom and husband. She started to read about people …
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What do you want to see at QuakeCon 2016?
1 year ago

What do you want to see at QuakeCon 2016?

Hey there, blogosphere!

I’m excited to announce that I will be attending QuakeCon this year on behalf of IndieWatch.

This is my first-ever QuakeCon and I’m super stoked to have …
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