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Interview

Professional dreaming: ideas for funding and running your own game studio
3 months ago

Professional dreaming: ideas for funding and running your own game studio

Old romans used real lives to learn and extract knowledge. That was called “exemplum” and is not so far from what I am trying to do here. So, in order to learn and maybe teach in the process, I will focus on a real studio. For that reason, similar to the article featuring Aloft Studio, I invited Emiliano Pastorelli, from Hammer&Ravens studio. He is the director of the project and the crew, which means he has been leading the development of Empires in Ruins videogame for five years. That’s not a negligible task. I am sure his experience will be gold to aspiring gamedevs, so here we go!
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Becoming a Game Developer: lessons from the creators of Happy Chess!
4 months ago

Becoming a Game Developer: lessons from the creators of Happy Chess!

Maxx Golbraykh writes regularly for IndieWatch. He’s the guy who wrote some of our best articles since we decided to give a go to blogging on game development. With so many provocative ideas about his own field, Maxx is currently working with his team on a game of their own called Happy Chess. We interviewed him for learning more about his project and his team.
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The African roots in ‘Aurion: Legacy of the Kori Odan’
4 months ago

The African roots in ‘Aurion: Legacy of the Kori Odan’

By  • Interview

Kiro’O Games’ CEO Madiba Olivier was kind enough to chat with us at NtK about their game ‘Aurion: Legacy of the Kori Odan’. Read on to find out more about their game, their Kickstarter, and their future.

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“Hentai games still need to be games”: a conversation with eXp studio
5 months ago

“Hentai games still need to be games”: a conversation with eXp studio

I see very few articles out there on hentai games. Although they represent an important share of the market, they’re still controversially seen as either pornography by some or as a subset of a broader anime genre by others.
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