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Interview

Becoming a Game Developer: lessons from the creators of Happy Chess!
5 days ago

Becoming a Game Developer: lessons from the creators of Happy Chess!

Maxx Golbraykh writes regularly for IndieWatch. He’s the guy who wrote some of our best articles since we decided to give a go to blogging on game development. With so many provocative ideas about his own field, Maxx is currently working with his team on a game of their own called Happy Chess. We interviewed him for learning more about his project and his team.
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The African roots in ‘Aurion: Legacy of the Kori Odan’
2 weeks ago

The African roots in ‘Aurion: Legacy of the Kori Odan’

By  • Interview

Kiro’O Games’ CEO Madiba Olivier was kind enough to chat with us at NtK about their game ‘Aurion: Legacy of the Kori Odan’. Read on to find out more about their game, their Kickstarter, and their future.

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“Hentai games still need to be games”: a conversation with eXp studio
2 weeks ago

“Hentai games still need to be games”: a conversation with eXp studio

I see very few articles out there on hentai games. Although they represent an important share of the market, they’re still controversially seen as either pornography by some or as a subset of a broader anime genre by others.
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Aloft Studio: Get the right gameplay for those fancy pixels!
4 weeks ago

Aloft Studio: Get the right gameplay for those fancy pixels!

If you follow #indiedev (that’s for Indie Developement) related accounts on Twitter, it’s not difficult to find your timeline full of beautiful gameplay gifs. This is how I learned about Hazelnut Bastille. I was seduced immediately by the beauty of its pixel art and its undeniable resemblance with Zelda: Link to the past’s gameplay.
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