Anyone can be motivated but inspiration is what your team needs to build the marvellous game for the long term. I said inspiration not motivation!Read More
If you don’t cut your game trailer effectively, most viewers will tune out because either your trailer becomes redundant or worse: BORINGRead More
With the release of Unreal Engine 4.13 a new bunch of amazing features became available to us fellows’ developers. Obviously out of all these new features, one that could … Read More
Developing VR/AR/MR is difficult and you need to understand the differences between the three to begin with. The Magic Leap sums it up this way:
Becoming a Programmer: The Tools that Shape Our Game Making skills
The 8 Biggest Critics of Your Game and How to Deal with Them
Blade of Queen: a Game made both as a fantasy and a magnet to new developments
How to Write Smashing Narrative for a Game
4 Awesome Indie Game Titles We Can’t Wait to Play!
April 23, 2017
How The Good, The Bad, and The Ugly Redefined The Western Genre
Lessons I’ve learned from setting up a 2D framework for level design
April 20, 2017
April 19, 2017
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