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#DEVLOG

ASCDUNGEON: a postmortem
3 weeks ago

ASCDUNGEON: a postmortem

So, I wrote this article/postmortem about the creative process and the cool and not-so-cool stuff I got involved with on my project. For all the time I’ve spent on coding, designin levels, making ANSI and other small development details for ASCDungeon, I managed to crawl all the way back up with some good experiences.
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Fragmented: a game from the depths of a dorm room – #Devlog 1
2 months ago

Fragmented: a game from the depths of a dorm room – #Devlog 1

I’ve gathered enough courage to work on this game in the past few weeks. My first ever 3d game, with 0 budget.
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#DEVLOG: Blossom and Decay combat demo
2 months ago

#DEVLOG: Blossom and Decay combat demo

By  • #DEVLOG

Our first title, Blossom and Decay is a browser-based, sandbox MMO ARPG that brings action combat together with crafting and survival mechanics, in an open world where players are able to develop their unique story experience.
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